Tuesday, 17 October 2017

Codemasters Formula One 2017 Review PC - The Best Codemasters F1 Sim To Date

codemasters-formula-one-2017-review-pc-the-best-codemasters-f1-sim-to-date

Overall when playing the game with all the assists turned off the cars are twitchy if you give them too much throttle especially in the lower gears but no were near as hard to control than the 2016 cars.

I enjoyed the various practice programs which have been increased from last years game.  We now have fuel saving and race performance programs to complete.  The results of these programs allows for the pit and race strategy to be enhanced from your actual practice program data as opposed to the games best guess.  I especially like this as some tracks I can be quite hard on the tires and it’s nice for the game to recognise this and adjust the strategy to suit me.

The rivalry system and R&D has been revamped for this years edition.  With the game taking into account a lot more factors when it works out your reputation with other teams and your current team.  The R&D system now has various trees in which you can upgrade your car, bearing in mind that some of these upgrades can fail.

Formula One 2017 R&D

The AI seems to be a lot more aggressive in this years version with the opponents defending their positions quite hard and at times running into you.  I feel the AI is a bit over aggressive in this manner but it does make the racing interesting.  The AI however do seem to be quite slow when following another car which can make them easy to catch in races.

Like the 2013 version there many historic cars that you can race in various events throughout your career.  These are:

 

1998 McLaren MP4/4

1991 McLaren MP4/6

1992 Williams FW14B

1995 Ferrari 412T2

1996 Williams FW18

1998 McLaren MP4-13

2002 Ferrari F2002

2004 Ferrari F2004

2006 Renault R26

2007 Ferrari F2007

2008 McLaren MP4-23

2010 Red Bull RB6

Overall I have found the 2017 version of Formula One to be an enjoyable experience with the ability to do formation laps and the use of the virtual safety car makes for the most authentic Formula One experience going around.  It’’ be interesting to see how the official F1 sports part to the game turns out.

With my system I am able to run the game at 1080P with all the graphics settings turned all the way up.

My system

17-6700K

16Gb RAM

Nvidia Geforce 980

{amazonWS:itemId=B072BWWTC8,B0741GK8BT,B074JN1HBR,B07577GKMS,B075HQ1QZM;}



from Brook Racing - Sim Racing Team http://bit.ly/2yskOa5
via Brook Racing - iRacing Setups, Reviews and Guides

Friday, 8 September 2017

iRacing Release Notes 2017 Season 4

iracing-release-notes-2017-season-4


Some highlights include:

• Dirt U.M.P. Modified

• Ferrari 488 GT3

• Lanier National Speedway (Dirt config)

• Snetterton Circuit

• Race Sessions can now include up to six different vehicles

• Fixed a significant Dynamic Track update issue occuring after Lone Qualifying

• Dirt Track Initialization v2.0

• Improvements to the event-based audio system

• An update to the New iRacing UI Preview and Time Attack

Full 2017 Season 4 Release details are below.
Have fun out on the track!

CHANGE LOG:
Updater
The iRacing updater will no longer ask if you want to create a desktop shortcut if it already exists.

Race Sessions

Race Sessions can now use up to six different vehicles in the same event.


Garage

Bar end displacement has been adjusted for some cars in the Garage UI.


Dynamic Track


The visuals for marbles have been improved.
Fixed an issue whereby a Lone Qualifying session would trigger an error that made some parts of the track on a client unable to send all updates to the server in any sessions which followed, such as an attached race.


Rendering


The number of fixed cubemaps rendered per frame has been reset to 0.
All tracks now have at least one fixed cubemap so the rendering cost per frame will be high. Be sure your system can handle this option.
The option, "forceCrowdVisible" has been added to the [Graphics] section of the "app.ini" file.
forceCrowdVisible = 0 (Default iRacing.com crowd behavior)
forceCrowdVisible = 1 (The grandstands are always full, regardless of event type)


Camera


Fixed a bug that accidentally allowed the track camera option "Limited Acquire" to be toggled on for on-car and driving cameras.


Audio


New Rumble Strip tire sounds have been created for saw tooth, ramped slabbed, and fine tooth curbs for all vehicles.
A new sound event script system has been implemented that allows for more customization of sounds. This is the new base for all event driven sounds in the SIM, and will allow us to add in environmental sounds in the future, including linking sounds directly to animations.
Re-tuned engine and transmission sound parameters for drivetrain loads for all cars. This gives a more dynamic sound with throttle changes as you modulate the delivery of power. Even slight throttle movements will yield more informative sonic responses.
Tuned the rumblestrip and grass rolling volumes for quieter vehicles. Tire surface sounds have also been adjusted and are likely a little on the loud side. This is to cater for users with speaker combinations and those soundcards that play them quiet. Reduce the tire volume slider to taste. The cars affected include the following:
Ford Falcon FG V8
Ford Mustang FR500S
Formula Renault 2.0
Global Mazda MX-5 Cup
Holden Commodore VF V8
HPD ARX-01c
Kia Optima
Legends Ford '34 Coupe
Legends Ford '34 Coupe Dirt
Lotus 49
Lotus 79
Mazda MX-5 Cup circa 2015
Mazda MX-5 Roadster circa 2015
McLaren MP4-12C GT3
Pontiac Solstice
Pro Mazda
Ruf RT 12R
Ruf RT 12R Track
SCCA Spec Racer Ford
Skip Barber Formula 2000
V8 Supercar Ford Falcon circa 2012
VW Jetta TDI Cup
Fixed a bug in the particle sounds and visor dirt sounds that could cause them to be too quiet for some cars.


Pace Car


The pace car's line for entering and exiting its pit stall has been improved.


Dirt


Dirt Track Initialization v2.0
- The creation of initial track state for dirt ovals has fundamentally changed. We now initialize dirt tracks using data gathered from sessions, rather than an algorithm that simulates track activity. This takes advantage of feedback we have received: our dirt tracks progress realistically when run in by drivers turning laps. Variance is achieved by using multiple starting states and wear histories, created by different sets of drivers and cars, to generate the final track state. This means that even for the same initial usage value, the resulting track may not always be the same!
In addition, the default starting usage percentage for dirt oval sessions is now adjusted based on the types of cars in the sessions. Essentially, cars that would normally run earlier at a race weekend and/or are aimed at beginners or rookie drivers will see tackier tracks on average. As drivers move up in car class, they are also considered to be racing later in the event and will typically experience a more worn-out track. Overall, the tracks for race sessions for the upper-end Dirt Sprint Cars and Dirt Late Models will be noticeably slicker than before, but rookies running the Street Stock will still have mostly tacky conditions.
Fixed an issue where some dirt areas along walls could look patchy.


Replay


Several small replay processing and playback enhancements to increase the accuracy of the dynamic track in a replay.
When playing a replay, the play speed will remain unchanged when playing a frame where the player steps into the car, or is the start of a new session. Previously this would trigger an event that would drop the replay out of fast-forward and into regular play speed.


Paint Kit


Four new sponsors have been added.


Chat


Fixed a bug that caused the right-click menu to not work on small chat window.


Virtual Reality


Fixed an issue causing a white flash when transitioning out of a session.


Telemetry


New irsdk variable "CarLeftRight" that outputs a irsdk_CarLeftRight enum indicating if a car is on your left or right. This can be used to replicate our high/low spotter calls.
New irsdk Session String parameter WeekendInfo:TrackDirection: that indicates if the track is a left or right (or neutral) handed track. Use this to detect that you are at a reversed oval so you can properly call high when the car is on your left rather than right side.
Fixed the output of car setup to telemetry to not strip numbers from the key names.


New iRacing UI Preview


UI Scale: You can scale the entire UI up to 200%.
You are now able to "Star" cars, tracks, Series, and Time Attack Competitions.
Cart: You can add cars and tracks to a new shopping cart located in the top right corner. Clicking "continue" lets you check out at the Classic Membersite.
A host of Series Racing upgrades, including:
Sessions have been cleaned up and split into tabs: Race, Qualify, Open Practice, Time Trial.
Open Practice sessions now show the server location and country flag.
Time Trials will allow you to join the single next available time trial.
New "Trending" label appears based on the total racers participating in a series.
New "Hot" label appears when a session has at least 10 registered drivers.
Time Attack now includes both Fixed Setup and Adjustable Setup competitions.
When you try to Register for a Series with multiple cars or classes without first selecting a car, the UI should force you to download the content first.
This should mostly eliminate the "Error 23" that has been showing up.


CARS:


Aston Martin DBR9 GT1
Season setups have been updated.
Audi R8 LMS GT3
Fixed an issue with opponent car weight distribution.
BMW Z4 GT3
Fixed an issue with the side mirrors disappearing.
Fixed an issue with opponent car weight distribution.
Fixed an issue with skid sounds.
Dallara DW12
Season setups have been updated.
Dirt Late Model
(ALL) - Improved left-rear shock compression click adjustment behavior.
(ALL) - Season setups have been updated.
Dirt Sprint Car
(ALL) - For fixed setups, the top wing fore/aft location is now adjustable.
(ALL) - Season setups have been updated.
Dirt Sprint Car Non-Winged
(ALL) - Season setups have been updated.
Dirt Street Stock
Season setups have been updated.
Dirt U.M.P. Modified
NEW CAR!
- The Dirt U.M.P. Modified has been added to the iRacing.com garage of vehicles!
- The UMP Modified cars are specifically built for dirt oval racing. Featuring 750 horsepower these cars race all around the United States. Built to the United Midwestern Promoters (UMP) specifications these are some of the most popular dirt oval cars in the country. The car design is a unique hybrid – open wheel in the front, stock car in the back. Over 3,000 drivers are registered to compete in the UMP DIRTcar Racing open-wheel Modified class, which continues to grow with each passing season. The division's unique style, affordability, standardized rules and competitiveness make it a popular choice for veteran weekend warriors and young racers on the rise.
Ferrari 488 GT3
NEW CAR!
- The Ferrari 488 GT3 has been added to the iRacing.com garage of vehicles!
- The Ferrari 488 GT3 race car is powered by a twin-turbo, 3.9L, V8 engine that produces over 550 horsepower. Raced in multiple series around the world including the IMSA Weathertech Series, Blancpain GT and Endurance, and Pirelli World Challenge. This classic mid-engine car from Ferrari is known for incredibly well balanced handling, superb brakes and raw power - nothing else sounds quite like a Ferrari V8 engine at full throttle.
Ford Falcon FG V8
Improved backfire and ignition cut sound levels.
Ford GT
Fixed an issue with opponent car weight distribution.
Ford GT - 2017
Fixed an issue where the nose of the car would disappear when viewed in mirrors at certain distances.
Ford GT3
Fixed an issue with opponent car weight distribution.
Formula Renault 2.0
Tire warmers have been added in response to feedback from members that the car can be difficult to drive before the tires come up to temperature in cold ambient conditions.
Season setups have been updated.
Global Mazda MX-5 Cup
Improved asphalt scrub and skid sounds for tires.
Improved engine, gear, and backfire sounds.
Holden Commodore VF V8
Improved backfire and ignition cut sound levels.
HPD ARX-01c
Fixed an issue where the right and left suspension cameras were inverted.
Kia Optima
This vehicle has been updated to use PBR shaders.
Improved engine and backfire sounds.
Lotus 49
Correcting some of the vehicle data specifications, which means time judgements for penalties, cutting corners etc. could have previously been incorrect.
Lotus 79
Improved asphalt scrub and skid sounds and for tires.
Mazda MX-5 Cup circa 2015
Improved engine, gear, and backfire sounds.
Mazda MX-5 Roadster circa 2015
Improved engine, gear, and backfire sounds.
McLaren MP4-12C GT3
Fixed an issue with opponent car weight distribution.
Mercedes-AMG GT3
Improved drivetrain and brake sounds.
Fixed an issue with opponent car weight distribution.
Modified - SK
Season setups have been updated.
NASCAR Camping World Chevrolet Silverado
Season setups have been updated.
NASCAR Camping World Toyota Tundra
Season setups have been updated.
NASCAR K&N Pro Chevrolet Impala
Rear gear options have been adjusted.
Fixed an issue with some tachometer lights displaying incorrectly.
Season setups have been updated.
NASCAR Monster Energy Cup Chevrolet SS
Season setups have been updated.
NASCAR Monster Energy Cup Ford Fusion
Season setups have been updated.
NASCAR Monster Energy Cup Toyota Camry
Season setups have been updated.
NASCAR Nationwide Chevrolet Impala circa 2011
Sharing setups between the NASCAR Nationwide Chevrolet Impala circa 2011 and the other B Class stockcars has been removed.
Season setups have been updated.
NASCAR Sprint Cup Chevrolet Impala COT circa 2013
Season setups have been updated.
NASCAR Whelen Tour Modified
Season setups have been updated.
NASCAR XFINITY Chevrolet Camaro
Season setups have been updated.
NASCAR XFINITY Ford Mustang
Season setups have been updated.
NASCAR XFINITY Toyota Camry
Season setups have been updated.
Nissan GTP ZXT
Fixed a typo in the rear wing adjustment text.
Pontiac Solstice
Improved engine sounds.
Pro Mazda
Fixed some Level-of-Detail issues with this vehicle's tires.
Radical SR8
Front dive planes are now fitted.
Season setups have been updated.
Ruf RT 12R Track
Season setups have been updated.
SCCA Spec Racer Ford
Improved engine sounds.
Season setups have been updated.
Silver Crown
Season setups have been updated.
Super Late Model
Season setups have been updated.
VW Jetta TDI Cup
Improved engine sounds.
TRACKS:
Atlanta Motor Speedway
Advertisements have been updated.
Auto Club Speedway
Advertisements have been updated.
Bristol Motor Speedway
Advertisements have been updated.
Logos have been updated.
Charlotte Motor Speedway
Advertisements have been updated.
Logos have been updated.
Chicagoland Speedway
Advertisements have been updated.
Circuit de Spa-Francorchamps
The gain time checkpoint at the chicane has been adjusted.
Darlington Raceway
Advertisements have been updated.
Logos have been updated.
Eldora Speedway
The dust color has been adjusted.
Lanier National Speedway
NEW TRACK CONFIGURATION!
- A new Dirt track configuration has been added to this track!
Although the iRacing version of Lanier has long been on asphalt, Lanier actually started out as a dirt track when it opened in 1982. In a throwback to those days, we have created a dirt configuration of this great 3/8-mile short oval.
All major trackside objects have been visually upgraded for both the new Dirt configuration and the original asphalt configuration.
Lanier National Speedway is an iRacing.com base content track, and this update is provided to all our Members without any additional cost.
Las Vegas Motor Speedway
Logos have been updated.
New Smyrna Speedway
Pit stall 1 and 2 have been adjusted.
Nürburgring
The 1x penalty on the concrete/grass grid to the outside of T12 has been eased.
Phoenix International Raceway
Advertisements have been updated.
Pocono Raceway
Logos have been updated.
Snetterton Circuit
NEW TRACK!
- The Snetterton Circuit has been added to the digital landscape of iRacing.com!
- Located in Norfolk, UK, Snetterton Circuit was first opened in 1951. Built on a former WWII RAF airfield, the original circuit was constructed on the old runways and taxi ways left but the track has undergone many renovations and upgrade with the most significant changes having been completed in 2011. There are three configurations of Snetterton Circuit available in iRacing – the 300 Circuit, 200 Circuit and 100 Circuit. The 300 Circuit is the longest, 2.98 miles with 13 corners and hosts various international championships including British Formula 3, British GT and the British Touring Car Championship. Several of the corners on the track pay homage to famous drivers including Hamilton, Brundle and most recently, the Montreal hairpin was renamed Wilson in honor of the late IndyCar and F1 driver Justin Wilson. Circuit 200 is 2 miles in length and features eight corners while the Circuit 100 measures just under a mile at .95 miles with just six corners.
- Snetterton Circuit includes the following track configurations:
- - Snetterton Circuit 100
- - Snetterton Circuit 200
- - Snetterton Circuit 300
Sonoma Raceway
Logos have been updated.
Talladega Superspeedway
The pace car driver has been retrained on this track, and should no longer clip the tri-oval grass on pit entry, obey the pit road speed limit, and should no longer park sideways in the pit stall.
Adjusted the level-of-detail distances for flags and fences to reduce visibility popping.
Logos have been updated.
Texas Motor Speedway
The pace car driver has received additional training on this track and should enter pit lane with a better line and park in a better location.
Logos have been updated.
Watkins Glen International
Logos have been updated.



from Brook Racing - Sim Racing Team http://bit.ly/2wNq1KJ
via Brook Racing - iRacing Setups, Reviews and Guides

Wednesday, 23 August 2017

Race Report IMSA Interlagos Race Two

race-report-imsa-interlagos-race-two


Race


The race was great fun and I managed to work my way up to sixth position after the first couple of corners by getting a good jump on the rolling start.
Throughout the race I was in a hard battle with Erno Feszl, Valery Vodchits, Artem Grabow and Timothy Hargreaves all through to the pit stop phase of the race.
After the pit stop phase I was a number of seconds off the pace as I had a slow get away from the pit box.
By the end of the race I finished in sixth position and gained some more points towards the championship.



from Brook Racing - Sim Racing Team http://bit.ly/2wyi9xC
via Brook Racing - iRacing Setups, Reviews and Guides

iRacing IMSA - Interlagos Ferrari 488 GTE 2017

s

Race Report - IMSA Interlagos

race-report-imsa-interlagos

Qualifying

Qualifying was really solid with a seventh position and sitting half a second from pole position.

Race

The race didn't get off to the best of starts with being rear ended by Giovanni Woodall on the second last corner leading onto the fast outer straight. There was a good sign of sportsmanship by Giovanni by waiting for me to rejoin before continuing his race.

The laps leading upto to the compulsory pitstop had myself and Giovanni locked in a tight battle with Giovanni gaining position a few laps out from my pitstop.

Afeter the pitstop phase of the race, I rejoined in front of Giovanni and we continued our epic battle right upto the checkured flag with Giovanni taking position on the last lap.

Overall I am happy with sixth position and the gaining off some vital iRating and enough safety rating to now qualify for a Class A license.



from Brook Racing - Sim Racing Team http://bit.ly/2xshQRu
via Brook Racing - iRacing Setups, Reviews and Guides

iRacing IMSA Interlagos Ferrari 488 GTE Season 3 2017


via Brook Racing - iRacing Setups, Reviews and Guides

iRacing IMSA - Interlagos Ferrari 488 GTE 2017


via Brook Racing - iRacing Setups, Reviews and Guides

IMSA iRacing Ferrari 488 GTE - Interlagos S317


via Brook Racing - iRacing Setups, Reviews and Guides

iRacing IMSA Interlagos Onboard - Ferrari 488 GTE Close Racing Throughout


via Brook Racing - iRacing Setups, Reviews and Guides

iRacing IMSA Onboard Ferrari 488 GTE Interlagos last to seventh


via Brook Racing - iRacing Setups, Reviews and Guides

Friday, 18 August 2017

Virtual Racing School Review - How to Practice More Efficiently

virtual-racing-school-review-how-to-practice-more-efficiently

 Features Of VRS

 Without a doubt the best feature of the VRS Software is the ability to sign up for data packs.  Depending on your membership level (more on this later) you will have access to data packs from some of the top iRacing drivers in most of the popular competitions on iRacing.

 Each of these data packs contains the following:

  • Setup file
  • .blap and .olap file which can be used to create a ghost car for private test sessions in iRacing
  • A sector by sector lap analysis which allows you to watch the drivers line, gear, speed, brake and throttle applications
  • Telemetry to compare your laps against the drivers laps and a breakdown of which sectors you can improve the most time in.

 

Data Logger and Comparison

The VRS Software saves and tracks your data on a track by track and session by session basis.  This give you the opportunity to see how your improving your lap times over time.  Just make sure when you are practicing you are practicing in the same conditions as the driver you are comparing your lap to.  As differences in track temp and have a big effect on lap times.

Stats, Stats And More Stats

 

With the Virtual Racing School Software, it will track all of your race history and will show you different trends overtime.  This will allow you to see which specific skill you can improve on.

 

Get Help from The Virtual Race Engineer and Virtual Coach

The virtual race engineer included within the Virtual Racing School software analyses your telemetry data and provides good feedback to show areas in which you can improve your lap times.

The virtual coach will analyses your historical data and come up with an individual training program that can help you maximize your potential and create a more effective training regime.

 

When Virtual Does Not Cut It - Try A Real-Life Coach

 

With the real coach option you can browse through a number of drivers and choose the coach that suits you and request 1 on 1 session in which the coach can give you pointers and maximize your potential.

 

Run A Team No Worries

 

VRS allows team drivers to share their telemetry and setups to be able to help out their teammates and to make your team more competitive in competition.

 

My Thoughts 

I have been using the Virtual Racing School solidly the last couple of iRacing Seasons as I don’t always have the time to do car setups each week.  I find the data sets with the car setups and hotlap videos are one of the best features of the software. Especially now they have data packs for just about every race class in iRacing.

I did have some issues at various stages with the telemetry logger causing freezing at the end of each sector when testing and racing.  I think this is mainly due to the lack of performance from my storage drive.  After I created a RAM Disk the issue disappeared.

I have not tried the one on one coaching as my internet connection won’t be up to the task of streaming.  From all reports, other racers that have used the coaching think it is great.

 I feel the software is a great addition for racers that don’t have time or want to worry about iRacing setups and just want a good setup to get them started.  The lap videos are a great addition to show the ideal line and gear for each corner. 

I highly recommend this software. To view their pricing structure visit the VRS Website.



from Brook Racing - Sim Racing Team http://bit.ly/2ieN6ki
via Brook Racing - iRacing Setups, Reviews and Guides

Friday, 21 July 2017

Tuesday, 4 July 2017

iRacing Setups - The Ones I Use And Were To Find Them

iracing-setups-the-ones-i-use-and-were-to-find-them

When Should I Change The Car Setup

A lot of new drivers myself included always believed that difference in time between the alien drivers and themselves is the car setup that they are running.  I can tell you from experience that it is not the case and in fact some aliens drive using the iRacing baseline setups.  The reason the aliens are so fast is due to talent and great car control plus lots of laps of practice.  The best thing to do before changing car setups is run a number of laps until you can consistently lap a circuit within a few tenths of a second.  Only then should you change the cars setup and see if you the changes you make is making a positive or negative on your lap times.

Basic Setup Goals

Your number on goal when adjusting a racing setup is to maximise the cars grip and the best way to do this is to achieve the maximum camber and tire pressure to give the most grip when cornering.  After all the car with the most grip in theory will be the quickest.  The settings will affect the way that car drives but there are other options that can help tune the cars handling to individual driving preference.

Steady state handling - Adjustments that affect the steady state handling of a race car are items like camber, tire pressures and anti roll bars.  Good race drivers will keep the car in this steady state more often to make the most of these items as these are the areas that affect maximum grip.  Once you have mastered the handling of the car in a steady state you can then go and adjust the transient state areas of the car like dampers and toe.  The transient state handling is less important than the steady state are from a grip perspective.

Setup Adjustments

Getting the Maximum Contact Patch

The first thing that you will want to change to achieve the maximum contact patch when cornering is to adjust the tire pressure and cambers.  This will allow for maximum grip when cornering which will lead to a higher corner exit speed and faster lap times in theory.  Within iRacing you can measure the how well the camber setup is working by looking at the tire temps O(outside) M(Middle) I(inside)  ideally you will want the inside to be around 15 degrees hotter than the middle and outside depending on the car.  Also run a 10 lap stint to check the tire wear as this can be a real indicator of how both the tire pressure and camber are working together.  If your tire wear is more in the middle your tire pressures are too much, wear in the inside and outside can indicate not enough pressure.  The tire wear should be a fairly even spread with a little more wear on the inside due to the inside of the tire always being in contact with the road surface.

Anti-Rollbars

Anti-rollbars are at the top of the list when it comes to getting the most from steady state handling and in some race cars these can be adjusted from inside the cockpit.   The roll bars don't add or take grip away from the tires but affect how the tires get loaded when the car is cornering.  The stiffer you make the car can affect how quickly the car responds to driver steering inputs so if you like the way the car is handling from roll bar adjustments you may need to also make a camber change as the roll bar settings can affect camber.

Toe

Toe settings fall into the transient handling category and will come down to driver preference.  Toe can effect the way the turning response of the car but having too much toe can cause excessive drag which will cost you top speed on the straights.  Another way you can alter the cars response turn in performance is by making changes to the dampers which will give you similar turn in performance and not cost you speed on the straights.

I will add more setup adjustments in time.

If you are looking for iRacing setups for various car and track combinations I would recommend using setup sync which is a place were a number of iRacing setups are shared or check out the iRacing forums as a number of drivers share their setups there.

Here is a collection of setups I have been using for Season 3, 17

{jd_file file==1} {jd_file file==2} {jd_file file==3}

{jd_file file==4} {jd_file file==5} {jd_file file==6}

{jd_file file==8} {jd_file file==7} {jd_file file==10}

{amazonWS:itemId=B0718TSVV8,1508664013,0768008980;}



from Brook Racing - Sim Racing Team http://bit.ly/2sldut8
via IFTTT

iRacing Setups - The Ones I Use And Were To Find Them

iracing-setups-the-ones-i-use-and-were-to-find-them

When Should I Change The Car Setup

A lot of new drivers myself included always believed that difference in time between the alien drivers and themselves is the car setup that they are running.  I can tell you from experience that it is not the case and in fact some aliens drive using the iRacing baseline setups.  The reason the aliens are so fast is due to talent and great car control plus lots of laps of practice.  The best thing to do before changing car setups is run a number of laps until you can consistently lap a circuit within a few tenths of a second.  Only then should you change the cars setup and see if you the changes you make is making a positive or negative on your lap times.

Basic Setup Goals

Your number on goal when adjusting a racing setup is to maximise the cars grip and the best way to do this is to achieve the maximum camber and tire pressure to give the most grip when cornering.  After all the car with the most grip in theory will be the quickest.  The settings will affect the way that car drives but there are other options that can help tune the cars handling to individual driving preference.

Steady state handling - Adjustments that affect the steady state handling of a race car are items like camber, tire pressures and anti roll bars.  Good race drivers will keep the car in this steady state more often to make the most of these items as these are the areas that affect maximum grip.  Once you have mastered the handling of the car in a steady state you can then go and adjust the transient state areas of the car like dampers and toe.  The transient state handling is less important than the steady state are from a grip perspective.

Setup Adjustments

Getting the Maximum Contact Patch

The first thing that you will want to change to achieve the maximum contact patch when cornering is to adjust the tire pressure and cambers.  This will allow for maximum grip when cornering which will lead to a higher corner exit speed and faster lap times in theory.  Within iRacing you can measure the how well the camber setup is working by looking at the tire temps O(outside) M(Middle) I(inside)  ideally you will want the inside to be around 15 degrees hotter than the middle and outside depending on the car.  Also run a 10 lap stint to check the tire wear as this can be a real indicator of how both the tire pressure and camber are working together.  If your tire wear is more in the middle your tire pressures are too much, wear in the inside and outside can indicate not enough pressure.  The tire wear should be a fairly even spread with a little more wear on the inside due to the inside of the tire always being in contact with the road surface.

Anti-Rollbars

Anti-rollbars are at the top of the list when it comes to getting the most from steady state handling and in some race cars these can be adjusted from inside the cockpit.   The roll bars don't add or take grip away from the tires but affect how the tires get loaded when the car is cornering.  The stiffer you make the car can affect how quickly the car responds to driver steering inputs so if you like the way the car is handling from roll bar adjustments you may need to also make a camber change as the roll bar settings can affect camber.

Toe

Toe settings fall into the transient handling category and will come down to driver preference.  Toe can effect the way the turning response of the car but having too much toe can cause excessive drag which will cost you top speed on the straights.  Another way you can alter the cars response turn in performance is by making changes to the dampers which will give you similar turn in performance and not cost you speed on the straights.

I will add more setup adjustments in time.

If you are looking for iRacing setups for various car and track combinations I would recommend using setup sync which is a place were a number of iRacing setups are shared or check out the iRacing forums as a number of drivers share their setups there.

Here is a collection of setups I have been using for Season 3, 17

{jd_file file==1} {jd_file file==2} {jd_file file==3}

{jd_file file==4} {jd_file file==5} {jd_file file==6}

{jd_file file==8} {jd_file file==7} {jd_file file==10}

{amazonWS:itemId=B0718TSVV8,1508664013,0768008980;}



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Thursday, 29 June 2017

Race Report Blancpain Sprint Watkins Glen - Season 3, Week 2, 2017

race-report-blancpain-sprint-watkins-glen-season-3-week-2-2017

Qualify

Qualy was not overly good with qualifying way down the order with some mistakes made through some of the slower corners on the race circuit.

Race

The race went about as poorly as qualy with being punted off in the first corner which did some damage to the car and then a couple of mistakes by me all but damaged any chance of the car being competitive overall a pretty poor result.

Results

Position Name Start Out Interval Fastest Lap Pts
1 Barrett Birnbaum 1 Running -0 1:46.579 103
2 Mohamed Ramzy 2 Running -3.279 1:46.639 99
3 Daniel Brown9 5 Running -13.15 1:47.062 95
4 Alexis Acerbo 3 Running -14.611 1:46.884 91
5 Danny Kroes 8 Running -17.193 1:47.022 87
6 Francis Fern�ndez Rubio 10 Running -26.804 1:47.403 83
7 Diego Arce 11 Running -29.413 1:47.289 79
8 Andr� Horv�th 6 Running -32.795 1:47.609 75
9 Don Jare�o Villarreal 15 Running -47.768 1:47.460 71
10 Marko Faust 14 Running -48.657 1:48.324 67
11 Guillaume Lambert 13 Running -50.833 1:48.113 63
12 Maxime Bonetti 18 Running -58.88 1:48.104 59
13 Jos� Antonio Espadas Aledo 7 Running -1:10.863 1:47.432 55
14 Edvinas Slivinskas 21 Running -1:19.269 1:48.732 51
15 Matthias Huebl 22 Running -1:28.168 1:49.116 47
16 Marcelo Ramos Zanatta 26 Running -1:38.574 1:47.515 43
17 William Ichouza 16 Running -1:51.588 1:48.515 39
18 Gabriel Garcia Olivares 17 Running -1 L 1:48.147 35
19 Benjamin Brook 20 Running -1 L 1:49.247 31
20 Rodrigo Serna Garcia 19 Running -1 L 1:48.705 27
21 Dave Killens 27 Running -4 L 1:50.799 23
22 Emilio Fern�ndez Hern�ndez 24 Running -9 L 1:49.730 19
23 Eloy Fernandez Fernandez 4 Disconnected -13 L 1:46.934 15
24 Sergio Valverde 9 Disconnected -16 L 1:50.987 11
25 Rafael Muniz 25 Running -19 L 1:51.820 7
26 Daniel Pe�a 23 Disconnected -21 L   3
27 Viktor Span 12 Disconnected -22 L   1

 



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Race Report - IMSA Sports Cars Watkins Glen - Season 3, Week 2, 2017

race-report-imsa-sports-cars-watkins-glen-season-3-week-2-2017

Qualifying

Qualy didn't go too badly with a midfield position gained and only fractions of a second away from the top ten which was a good result.

Race

The race was very eventful at the start with a big accident in the first couple of corners which I came through unscathed.  After the first lap I was well in the top ten and looking to push towards the top five.  Over the subsequent laps I made a couple of errors which put me out of the top ten and then pitted early to try for an undercut.  The undercut paid off at the end with a top ten finish and some strong lap times.  Overall I was pretty happy with the result but it could have been better.

Results

Position Name Qualified Out Interval Fastest Lap Time Pts
1 Paolo Tisi2 1 Running -0 1:45.812 96
2 Olivier Darras 3 Running -26.363 1:46.673 92
3 Timothy Hargrave 8 Running -44.338 1:46.911 88
4 Chris Tzambazis 2 Running -1:00.937 1:47.217 84
5 Josef Sochor 4 Running -1:01.232 1:47.242 81
6 Yusuke Nodake 12 Running -1:17.443 1:47.351 77
7 Ahmed Alkuwari 9 Running -1:19.183 1:47.023 73
8 Valery Vodchits 11 Running -1:20.249 1:47.632 70
9 Benjamin Brook 14 Running -1:21.784 1:47.115 66
10 Jason Cange 16 Running -1:35.275 1:47.947 62
11 Javier Alonso T 13 Running -1:41.877 1:47.888 59
12 Gia Gogolashvili 10 Running -1 L 1:48.242 55
13 Steven Dart 15 Running -1 L 1:47.313 51
14 Roger Edwards 24 Running -1 L 1:47.489 48
15 Matthew P Coleman 17 Running -1 L 1:48.172 44
16 Dominik Bramreiter 23 Running -1 L 1:48.013 40
17 Daniel Kraus 6 Running -1 L 1:47.219 36
18 Julien Mauduit 20 Disconnected -4 L 1:49.789 33
19 Daniel Smith5 19 Disqualified -5 L 1:48.903 29
20 Mitchell Parsons 21 Disconnected -6 L 1:48.649 25
21 Marcelo Genta Filho 18 Running -8 L 1:48.623 22
22 Ronnie Sewell 25 Running -12 L 1:47.551 18
23 Craig Hobson 7 Disconnected -25 L 1:47.706 14
24 Luis Castillo 22 Disqualified -28 L 1:50.713 11
25 Yuuya Tsukada 5 Disconnected -36 L 1:48.628 7
26 Mark Dredge 26 Disconnected -42 L   0
27 Hamish Mcculloch3 27 Disconnected -42 L   0

 



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iRacing IMSA Watkins Glen Season 3, Week 2 2017 - Ferrari 488 GTE


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iRacing Blancpain Sprint Watkins Glen Season 3, Week 2, 2017 - Audi R8 GT3


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Monday, 26 June 2017

Race Report - Season 3, 2017 Week 2 Lime Rock

race-report-season-3-2017-week-2-lime-rock

Qualifying

Qualy went really well with posting a time that was good for second and only a couple of tenths off pole position.

Race

The race didn't get off to the best of starts with the car oversteering on the first left-hander which meant I had to take to the grass and ended up near the end of the field once I got back onto the black stuff.  A few laps later I had another issue which had the car taking to the grass and losing more time to the leaders.  Once I settled into a good groove I started posting quick lap times and pushed my to the front and claimed my win in the Pro Mazda Series.

 

 

iRacing Pro Mazda Series                  
Season 3, Week 2, 2017                  
                   
Position Name Start Pos Interval Laps Led Average Lap Time Fastest Lap Time Fast Lap# Laps Comp Pts
1 Benjamin Brook 2   16 46.827 45.876 34 40 70
2 Christian Lindeneg 5 -6.986 22 47.002 46.287 5 40 65
3 Diego Palomar 7 -30.57 0 47.591 46.453 27 40 60
4 Davide Villa 15 -40.507 0 47.839 46.461 34 40 56
5 Steve Martien 8 -40.773 0 47.846 46.583 29 40 51
6 Davy Jasmin 14 -1 L 0 47.56 46.136 27 39 46
7 Charles Carr 10 -1 L 0 49.286 47.559 4 39 42
8 Alberto Cerda 13 -2 L 0 50.06 48.64 13 38 37
9 Jose Alou 12 -3 L 0 51.736 48.033 23 37 32
10 Michael Parkhurst 9 -9 L 0 48.798 46.753 27 31 28
11 Juan Moyano 11 -11 L 0 51.997 49.102 27 29 23
12 Daniel Rowbottom 1 -31 L 1 1:09.318 45.959 6 9 18
13 John Paradise 4 -34 L 1 50.065 46.995 2 6 14
14 Mike Blair 6 -38 L 0 55.179     2 9
15 Stephen Garemogg 3 -40 L 0 0     0 0
16 Lorenzo Bertini 16 -40 L 0 0     0 0

 

 



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iRacing Pro Mazda Lime Rock Season 3, Week 2, 2017 | Brook Racing iRacing eSports Team


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Friday, 23 June 2017

Season 3,2017 Week1 Suzuka

season-3-2017-week1-suzuka

Week 1, Season 3,2017 of the iRacing IMSA series came from Suzuka with a full field made up of the Ford GT and Ferrari 488 which turned it into a GTE battle in the split.



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Blancpain Sprint LeMans Week1 Season 3,2017

blancpain-sprint-road-america-week1-season-3-2017

The first week of Season 3,2017 in the iRacing Blancpain Sprint came from the legendary LeMans race circuit famous for the 24h enduro.  In the Blancpain Sprint version the race went for 60 minutes (if you didn't get punted off the road)



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Pro Mazda Road America Season 3 Week 1

pro-mazda-road-america-season-3-week-1

The first week of the new season for 2017 comes from Road America.  Road America is a fast flowing circuit especially for the Formula Mazda cars as they can be 100% throttle through a number of the fast sections on the race circuit.



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Tuesday, 20 June 2017

iRacing IMSA Suzuka Week 1 Season 3 Ferrari 488 GTE


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Season 3,2017 Week1 Suzuka

season-3-2017-week1-suzuka

Week 1, Season 3,2017 of the iRacing IMSA series came from Suzuka with a full field made up of the Ford GT and Ferrari 488 which turned it into a GTE battle in the split.



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Blancpain Sprint Road America Week1 Season 3,2017

blancpain-sprint-road-america-week1-season-3-2017

The first week of Season 3,2017 in the iRacing Blancpain Sprint came from the legendary LeMans race circuit famous for the 24h enduro.  In the Blancpain Sprint version the race went for 60 minutes (if you didn't get punted off the road)



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Pro Mazda Road America Season 3 Week 1

pro-mazda-road-america-season-3-week-1

The first week of the new season for 2017 comes from Road America.  Road America is a fast flowing circuit especially for the Formula Mazda cars as they can be 100% throttle through a number of the fast sections on the race circuit.



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iRacing BSS @LeMans GT3 Audi R8 Blancpain Sprint Season 3, Week1 2017


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Sunday, 18 June 2017

Home Computers – Making Life Easier Everyday

Home Computers Are Your Friend

Computers are one of our best friends in the world. In this age of modern technology, we can’t think of any day without the touching the device. It has changed our lifestyle so much that we have made them a part and parcel of our life as well. Since the invention of computers, they have evolved and progressed through development and got the outlook they’re available today.  Today home computers are a main part of the household.

An Idea

The idea of computer came to reality in 1833. On that time, the entire computer was consisted of parts that could be the size of almirah. Not only that, calculating a single addition could take a while, and needed huge source of power supply to keep the machinery running. That was like a nothing but a fancy machine. Even a hard drive of just 1 MB would need a lorry to transport – simply, not tolerable.

Then, scientists continued developing the machine and could make it human operable and industrially affordable. Then, it was just used to do math, and still needed a big space to operate.

The first PC that was codenamed ENIAC, came out in 1946. It was smaller, smarter and its circuits and design was much more efficient than the old ones.

Since then, we have invented micro SD technology, advanced memory development, advanced CPU, etc. All these revolutionary changes have evolved the idea of a computer, and we have come to enjoy what we have today in our home.

What Makes Up A Home Computer

Home computers today come in different types – desktops, laptops, notebook etc. But all of them consist of basic structure. All of them takes human input, processes it through the CPU, and gives the output.

It’s pretty basic, right? The main core of a computer is its motherboard, where all the other hardware are attached and function. ROM, RAM, CPU, cooler, I/O jacks, etc. all are connected via the motherboard.

Nowadays, we not only use home computers just to do web surfing, we’ve seen extreme usages like gaming, graphics designing, etc. High performance games are running in different computers, all thanks to advanced CPU technology. Graphics cards come up with extra CPU that only works on graphics, making the general CPU work under less pressure. Graphics designing is another heavy work, and with the help of high capacity RAM and powerful CPU, they’re being done very easily. That’s why we’re enjoying cool movies.

Home computers are also a great part of our work. We can now complete office works, watch movies, listen to songs, etc. without any hard time. Above all, it’s a revolutionary tool to our everyday life.

The post Home Computers – Making Life Easier Everyday appeared first on Captain Geek.



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Saturday, 17 June 2017

Project Cars 2 Track List - Pcars2

project-cars-2-track-list-pcars2

Project Cars 2 Track list - Pcars 2 is the sequel to Slightly Mad Studios Project Cars.  The games is expected to be released on the 22 September 2017 at this stage.

Algarve International Circuit (Portugal)

  • Grand Prix)
  • Club
  • Club Chicane

Autodromo Nazionale Monza (Italy)

  • GP
  • Short

Classic Monza (Italy)

  • Oval

Azure Circuit (France)

  • Circuit

Azure Coast (France)

  • Eastbound
  • Westbound
  • Stage 1
  • Stage 2
  • Stage 3

Mount Panorama (Australia)

  • Bathurst

Brands Hatch (UK)

  • GP
  • Indy

Brannochbrae (UK)

  • Road

Brno (Czech Republic)

  • Circuit

Cadwell Park (UK)

  • GP
  • Club
  • Woodland

California Highway (US)

  • Full
  • Reverse
  • Stage 1
  • Stage 2
  • Stage 3

Chesterfield (UK)

  • Kart Circuit

Circuit de Barcelona-Catalunya (Spain)

  • GP
  • National
  • Club

Circuit de Spa-Francorchamps (Belgium)

  • Full Circuit

Circuit of the Americas (US)

  • GP

Daytona International Speedway (US)

  • Oval
  • Road Course
  • RallyCross

DirtFish Rally School (US)

  • RallyCross

Donington Park (UK)

  • GP
  • National

Dubai Autodrome (UAE)

  • GP
  • International
  • National
  • Club
  • Kartdrome

Fuji Speedway (Japan)

  • GP

Glencairn (UK)

  • Full Circuit
  • Reverse
  • East
  • East Reverse
  • West
  • West Reverse

Greenwood (UK)

  • Karting Circuit

Hell (Norway)

  • RallyCross

Hockenheim (Germany)

  • GP
  • National
  • Short
  • RallyCross

Classic Hockenheim (Germany)

  • 1982-1991

Imola (Italy)

  • GP

Indianapolis Motor Speedway (US)

  • Oval
  • Road Course

Knockhill (UK)

  • International
  • Reverse
  • RallyCross

Mazda Raceway Laguna Seca (US)

  • Laguna Seca

Le Mans (France)

  • Circuit de 24h du Mans
  • Bugatti Circuit

Mercedes-Benz Ice Training Track (Sweden)

  • Layouts unknown

Loheac (France)

  • RallyCross

Long Beach (US)

  • GP

Lydden Hill (UK)

  • GP
  • RallyCross

Mojave (US)

  • Test Track
  • Cougar Ridge
  • Gila Crest
  • Boa Ascent
  • Sidewinder
  • Coyote Noose

Motorsport Arena Oschersleben (Germany)

  • GP
  • National
  • C Circuit

Nurburgring (Germany)

  • Combined
  • Nordschleife
  • Stage 1
  • Stage 2
  • Stage 3
  • GP
  • Sprint
  • Sprint Short
  • Mullenbach

Oulton Park (UK)

  • International
  • Island
  • Fosters

Red Bull Ring (Austria)

  • Full Circuit
  • National Circuit
  • Club Circuit

Road America (US)

  • Full Circuit

Rouen Les Essarts (France)

  • Full Circuit
  • Short

Ruapuna Park (New Zealand)

  • GP
  • Club
  • Outer Loop
  • A Circuit
  • B Circuit

Sakitto Circuit (Japan)

  • GP
  • International
  • National
  • Sprint

Silverstone (UK)

  • GP
  • International
  • National
  • Stowe

Classic Silverstone (UK)

  • 1975-86

Snetterton (UK)

  • 300
  • 200
  • 100

Sonoma Raceway (US)

  • GP
  • National
  • Short

Sportsland SUGO (Japan)

  • International

Summerton (US)

  • Full Circuit
  • National
  • Sprint

Texas Motor Speedway (US)

  • Oval
  • Road Course

Watkins Glen (US)

  • GP
  • Short

Wildcrest

  • RallyX

Willow Springs (US)

  • International Raceway (2.49 miles)
  • Horse Thief Mile (0.99 miles)

Zhuhai International (China)

  • Full Circuit (2.68 miles)

Zolder (Belgium)

  • Full Circuit


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Project Cars 2 Car List - Pcars2

project-cars-2-car-list-pcars2

Project cars 2 car list - Project cars 2 is the sequel to project cars from Slightly Mad Studios which will be released late September.

Acura

2017 NSX GT3
2016 NSX

Agajanian

1963 Agajanian Watson Roadster

Aston Martin

2016 Aston Martin DB11
2015 Aston Martin Vulcan
2015 Aston Martin Vantage GT12
2013 Aston Martin V8 Vantage GTE
2013 Aston Martin Vantage GT3

Audi

2016 Audi R8 V10 Plus
2015 Audi R8 LMS (GT3)
2013 Audi A1 Quattro
1991 Audi V8 DTM (Group A)
1989 Audi 90 quattro IMSA GTO

BAC

2011 BAC Mono

Bentley

2013 Bentley Continental GT3

BMW

2016 BMW M6 GT3
2016 BMW M6 GTLM
2012 BMW M3 GT4
2012 BMW Z4 GT3
2012 BMW 320 TC
1991 BMW M3 E30
1981 BMW M1 Procar
1978 BMW 320 Turbo

Cadillac
2015 Cadillac ATS-V.R GT3

Chevrolet
2016 Chevrolet IR-12 Road
2016 Chevrolet IR-12 Oval
2014 Chevrolet Corvette C7.R GTE
2014 Chevrolet Corvette C7 Z06
1969 Chevrolet Z28 Trans Am

Ferrari
Ferrari LaFerrari
2016 Ferrari 488 GT3
2016 Ferrari 488 GTE
1996 Ferrari F50 GT1
1994 Ferrari F40 LM
1972 Ferrari 365 Daytona
1984 Ferrari 288 GTO

Ford
Ford Focus
2017 Ford GTE
2016 Ford GT GTE
2016 Ford Fusion NASCAR
2016 Ford Focus RS RX
2015 Ford F150 RTR Funhaver
2015 Ford Mustang
2013 Ford FG Falcon
2013 Ford Mustang Boss 302R1
201x Ford Mustang RTR
1988 Ford Sierra RS500 Cosworth
1981 Ford Capri Zakspeed
1972 Ford Escort RS1600
1972 Ford Escort RS1600
1967 Ford GT40 MK.IV

Ginetta
2016 Ginetta G57 LMP3
2013 Ginetta G40 Junior
2013 Ginetta G55 GT3
2013 Ginetta G55 GT4

Honda
2016 Honda Civic Coupe RX
2016 Honda IR-12 Road
2016 Honda IR-12 Oval
2015 Honda 2&4 Concept Car
2015 Honda Civic Type R

Jaguar
2016 Jaguar F-Type SVR
1994 Jaguar XJ220S TWR
1988 Jaguar XJR-9
1988 Jaguar XJR-9 LM
1974 Jaguar E-Type V12 Group 44

KTM
2015 KTM X-Bow GTR
2011 KTM X-Bow R

Lamborghini
2016 Lamborghini Huracan GT3
2015 Lamborghini Huracan LP620-2 Super Trofeo
Lamborghini Veneno

Ligier
2014 Ligier JSP2

Classic Lotus
1986 Lotus 98T
1977 Lotus 78
1972 Lotus 72D
1970 Lotus 49C
1969 Lotus 49
1968 Lotus 56
1965 Lotus 38
1962 Lotus Type 25

Marek
2013 Marek RP 339H (LMP1)
2013 Marek RP 219D (LMP2)

Mazda
2013 MX-5 RadBul Formula Drift

Mclaren
2017 Mclaren 720S
2016 Mclaren 570S
2015 Mclaren P1 GTR
2015 Mclaren 650S GT3
2014 Mclaren P1
1997 McLaren F1 GTR Longtail
1994 Mclaren F1

Mercedes
2017 Mercedes-Benz A45 SMS-RX
2014 Mercedes-Benz A45 AMG
2016 Mercedes-AMG C63 Coupe S
2016 Mercedes AMG GT3
2015 Mercedes AMG GT R
2012 Mercedes SLS AMG GT3
2012 Mercedes A45 SMS-R TCC
1998 Mercedes-Benz CLK-LM
1989 Sauber C9 Mercedes

 Mini
2015 Mini Countryman RX

Mitsubishi
2016 Mitsubishi Lancer Evolution VI SVA Time Attack
2009 Mitsubishi Lancer Evolution X FQ400
2008 Mitsubishi Lancer Evolution IX FQ-360 GSR
1999 Mitsubishi Lancer Evolution VI TME

Nissan
2017 Nissan GT-R R35 Nismo
2016 Nissan GT-R GT3
2016 Nissan Skyline R34 SMS-R
1997 Nissan R390 GT1
1994 Nissan 300ZX Le Mans GTS
1994 Nissan 300ZX IMSA GTS
1993 Nissan Skyline GT-R
1985 Nissan GTP ZX-Turbo
1982 Nissan Skyline 2000RS
1979 Nissan 280ZX GTX
1973 Nissan Fairlady 240ZG GTS-II

Oreca
2013 Oreca 03

OMSE
2014 OMSE RX Lites

Opel
2016 Opel Astra

Pagani
Pagani Huayra BC

Panoz
1997 Panoz Esperante GTR-1

Porsche
2016 Porsche 911 GT3 RS
2016 Porsche 991 GT3 R
2016 Porsche 911 GT3 R Endurance
2016 Porsche Cayman GT4 Clubsport
2013 Porsche 918 Spyder
1998 Porsche 911 GT1
1980 Porsche 935/80
1977 Porsche 935/77
1976 Porsche 936
1984 Porsche 962C
1984 Porsche 962C Langheck

Renault
2017 Renault Megane SMS-RX
2015 Renault Sport R.S.01
2013 Renault Clio IV RS Cup
2012 Renault Mégane SMS-R TCC
1978 Renault Alpine A442B
Renault Megane

RWD
2014 RWD Motorsports P20 (LMP2)
2013 RWD Motorsports P30 (LMP1)

Scion
2015 Scion FR-S Rocket Bunny Edition

SMS Originals
xxxx Formula X
2013 Formula C 
2011 Formula A
2011 SMS Shifter Kart 125cc
2011 Formula Rookie

Toyota
1998 Toyota TS020 GT-One
2015 Toyota GT-86 Rocket Bunny GT Edition

Volkswagen
2013 Volkswagen Polo RX



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Thursday, 15 June 2017

Home Cyber Security Tips – Secure From Cyber Attack

Some Home Cyber Security Tips

Home cyber security is the body of processes, practices, and technologies designed to protect computers, data, programs and networks from cyber-attack, damages or illegal access. Security includes both physical security and cybersecurity. The cyber world is insecure, day-by-day, rapidly vulnerability is increasing. Here comes, cyber security to help. It ensures that no sensitive data is stolen or watched by cybercriminals.

Nowadays most households run networks of devices connected to the web, including laptops, gaming devices, computer, tablets, Smartphones and TVs that access the wireless network. Anytime we connect to the internet we are vulnerable to cyber-attacks. Cybercriminals can steal our password and tax records, credit card numbers, or even completely disable our computer. For the safety and security of our network almost certainly something we have been dealing with for a long time.

Tools For Home Cyber Security

For our home cyber security, we need to be aware of few things. Phone number, family photographs, bank accounts and work files are personal resources we keep safe in our house. Storing data in digital devices is increasing rapidly. For that cybercriminals can easily steal our data if we make any mistake. Digital protection for our personal data in not very different from what we would do for a home. We have a responsible for our own cybersecurity. Many security holes happen because of carelessness.

Never use the same password for all digital accounts as well for making complex password use a mix of upper and lower case letters, special characters, numbers, 10 characters, ideally more and ever write down the password. If a cybercriminal gains access to our one account, they would have the key to everything else.

We should not click on unfamiliar links. Clicking on them means letting someone we don’t know into the home. Once they are in-house, means they can do whatever they want. Usually, for wireless devices, after work turn off Bluetooth until you need. Keeping Bluetooth turn on means leaving a window open for anyone to climb in and out our network whenever they like.

Be Aware Of Scams

Be aware from Phishing and Scam emails which are attempt to get users to click on a malicious URL as well use safeguard for the internet connection by using a firewall & encrypting information. Make sure all PCs are equipped with antivirus software and antispyware as well updated regularly. Regularly backup the data on PC.

Backup data regular and be sure anti-virus software is always up-to-date. Never leave your devices unattended.

The post Home Cyber Security Tips – Secure From Cyber Attack appeared first on Captain Geek.



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