Monday, 11 December 2017
Tuesday, 17 October 2017
Codemasters Formula One 2017 Review PC - The Best Codemasters F1 Sim To Date
Overall when playing the game with all the assists turned off the cars are twitchy if you give them too much throttle especially in the lower gears but no were near as hard to control than the 2016 cars.
I enjoyed the various practice programs which have been increased from last years game. We now have fuel saving and race performance programs to complete. The results of these programs allows for the pit and race strategy to be enhanced from your actual practice program data as opposed to the games best guess. I especially like this as some tracks I can be quite hard on the tires and it’s nice for the game to recognise this and adjust the strategy to suit me.
The rivalry system and R&D has been revamped for this years edition. With the game taking into account a lot more factors when it works out your reputation with other teams and your current team. The R&D system now has various trees in which you can upgrade your car, bearing in mind that some of these upgrades can fail.
The AI seems to be a lot more aggressive in this years version with the opponents defending their positions quite hard and at times running into you. I feel the AI is a bit over aggressive in this manner but it does make the racing interesting. The AI however do seem to be quite slow when following another car which can make them easy to catch in races.
Like the 2013 version there many historic cars that you can race in various events throughout your career. These are:
1998 McLaren MP4/4
1991 McLaren MP4/6
1992 Williams FW14B
1995 Ferrari 412T2
1996 Williams FW18
1998 McLaren MP4-13
2002 Ferrari F2002
2004 Ferrari F2004
2006 Renault R26
2007 Ferrari F2007
2008 McLaren MP4-23
2010 Red Bull RB6
Overall I have found the 2017 version of Formula One to be an enjoyable experience with the ability to do formation laps and the use of the virtual safety car makes for the most authentic Formula One experience going around. It’’ be interesting to see how the official F1 sports part to the game turns out.
With my system I am able to run the game at 1080P with all the graphics settings turned all the way up.
My system
17-6700K
16Gb RAM
Nvidia Geforce 980
{amazonWS:itemId=B072BWWTC8,B0741GK8BT,B074JN1HBR,B07577GKMS,B075HQ1QZM;}
from Brook Racing - Sim Racing Team http://bit.ly/2yskOa5
via Brook Racing - iRacing Setups, Reviews and Guides
Tuesday, 3 October 2017
Thursday, 28 September 2017
pCars2 Review - A Review of Project Cars 2 From An iRacer
from Brook Racing - Sim Racing Team http://bit.ly/2xIf2Cz
via Brook Racing - iRacing Setups, Reviews and Guides
Tuesday, 19 September 2017
Monday, 11 September 2017
Friday, 8 September 2017
iRacing Release Notes 2017 Season 4
Some highlights include:
• Dirt U.M.P. Modified
• Ferrari 488 GT3
• Lanier National Speedway (Dirt config)
• Snetterton Circuit
• Race Sessions can now include up to six different vehicles
• Fixed a significant Dynamic Track update issue occuring after Lone Qualifying
• Dirt Track Initialization v2.0
• Improvements to the event-based audio system
• An update to the New iRacing UI Preview and Time Attack
Full 2017 Season 4 Release details are below.
Have fun out on the track!
CHANGE LOG:
Updater
The iRacing updater will no longer ask if you want to create a desktop shortcut if it already exists.
Race Sessions
Race Sessions can now use up to six different vehicles in the same event.
Garage
Bar end displacement has been adjusted for some cars in the Garage UI.
Dynamic Track
The visuals for marbles have been improved.
Fixed an issue whereby a Lone Qualifying session would trigger an error that made some parts of the track on a client unable to send all updates to the server in any sessions which followed, such as an attached race.
Rendering
The number of fixed cubemaps rendered per frame has been reset to 0.
All tracks now have at least one fixed cubemap so the rendering cost per frame will be high. Be sure your system can handle this option.
The option, "forceCrowdVisible" has been added to the [Graphics] section of the "app.ini" file.
forceCrowdVisible = 0 (Default iRacing.com crowd behavior)
forceCrowdVisible = 1 (The grandstands are always full, regardless of event type)
Camera
Fixed a bug that accidentally allowed the track camera option "Limited Acquire" to be toggled on for on-car and driving cameras.
Audio
New Rumble Strip tire sounds have been created for saw tooth, ramped slabbed, and fine tooth curbs for all vehicles.
A new sound event script system has been implemented that allows for more customization of sounds. This is the new base for all event driven sounds in the SIM, and will allow us to add in environmental sounds in the future, including linking sounds directly to animations.
Re-tuned engine and transmission sound parameters for drivetrain loads for all cars. This gives a more dynamic sound with throttle changes as you modulate the delivery of power. Even slight throttle movements will yield more informative sonic responses.
Tuned the rumblestrip and grass rolling volumes for quieter vehicles. Tire surface sounds have also been adjusted and are likely a little on the loud side. This is to cater for users with speaker combinations and those soundcards that play them quiet. Reduce the tire volume slider to taste. The cars affected include the following:
Ford Falcon FG V8
Ford Mustang FR500S
Formula Renault 2.0
Global Mazda MX-5 Cup
Holden Commodore VF V8
HPD ARX-01c
Kia Optima
Legends Ford '34 Coupe
Legends Ford '34 Coupe Dirt
Lotus 49
Lotus 79
Mazda MX-5 Cup circa 2015
Mazda MX-5 Roadster circa 2015
McLaren MP4-12C GT3
Pontiac Solstice
Pro Mazda
Ruf RT 12R
Ruf RT 12R Track
SCCA Spec Racer Ford
Skip Barber Formula 2000
V8 Supercar Ford Falcon circa 2012
VW Jetta TDI Cup
Fixed a bug in the particle sounds and visor dirt sounds that could cause them to be too quiet for some cars.
Pace Car
The pace car's line for entering and exiting its pit stall has been improved.
Dirt
Dirt Track Initialization v2.0
- The creation of initial track state for dirt ovals has fundamentally changed. We now initialize dirt tracks using data gathered from sessions, rather than an algorithm that simulates track activity. This takes advantage of feedback we have received: our dirt tracks progress realistically when run in by drivers turning laps. Variance is achieved by using multiple starting states and wear histories, created by different sets of drivers and cars, to generate the final track state. This means that even for the same initial usage value, the resulting track may not always be the same!
In addition, the default starting usage percentage for dirt oval sessions is now adjusted based on the types of cars in the sessions. Essentially, cars that would normally run earlier at a race weekend and/or are aimed at beginners or rookie drivers will see tackier tracks on average. As drivers move up in car class, they are also considered to be racing later in the event and will typically experience a more worn-out track. Overall, the tracks for race sessions for the upper-end Dirt Sprint Cars and Dirt Late Models will be noticeably slicker than before, but rookies running the Street Stock will still have mostly tacky conditions.
Fixed an issue where some dirt areas along walls could look patchy.
Replay
Several small replay processing and playback enhancements to increase the accuracy of the dynamic track in a replay.
When playing a replay, the play speed will remain unchanged when playing a frame where the player steps into the car, or is the start of a new session. Previously this would trigger an event that would drop the replay out of fast-forward and into regular play speed.
Paint Kit
Four new sponsors have been added.
Chat
Fixed a bug that caused the right-click menu to not work on small chat window.
Virtual Reality
Fixed an issue causing a white flash when transitioning out of a session.
Telemetry
New irsdk variable "CarLeftRight" that outputs a irsdk_CarLeftRight enum indicating if a car is on your left or right. This can be used to replicate our high/low spotter calls.
New irsdk Session String parameter WeekendInfo:TrackDirection: that indicates if the track is a left or right (or neutral) handed track. Use this to detect that you are at a reversed oval so you can properly call high when the car is on your left rather than right side.
Fixed the output of car setup to telemetry to not strip numbers from the key names.
New iRacing UI Preview
UI Scale: You can scale the entire UI up to 200%.
You are now able to "Star" cars, tracks, Series, and Time Attack Competitions.
Cart: You can add cars and tracks to a new shopping cart located in the top right corner. Clicking "continue" lets you check out at the Classic Membersite.
A host of Series Racing upgrades, including:
Sessions have been cleaned up and split into tabs: Race, Qualify, Open Practice, Time Trial.
Open Practice sessions now show the server location and country flag.
Time Trials will allow you to join the single next available time trial.
New "Trending" label appears based on the total racers participating in a series.
New "Hot" label appears when a session has at least 10 registered drivers.
Time Attack now includes both Fixed Setup and Adjustable Setup competitions.
When you try to Register for a Series with multiple cars or classes without first selecting a car, the UI should force you to download the content first.
This should mostly eliminate the "Error 23" that has been showing up.
CARS:
Aston Martin DBR9 GT1
Season setups have been updated.
Audi R8 LMS GT3
Fixed an issue with opponent car weight distribution.
BMW Z4 GT3
Fixed an issue with the side mirrors disappearing.
Fixed an issue with opponent car weight distribution.
Fixed an issue with skid sounds.
Dallara DW12
Season setups have been updated.
Dirt Late Model
(ALL) - Improved left-rear shock compression click adjustment behavior.
(ALL) - Season setups have been updated.
Dirt Sprint Car
(ALL) - For fixed setups, the top wing fore/aft location is now adjustable.
(ALL) - Season setups have been updated.
Dirt Sprint Car Non-Winged
(ALL) - Season setups have been updated.
Dirt Street Stock
Season setups have been updated.
Dirt U.M.P. Modified
NEW CAR!
- The Dirt U.M.P. Modified has been added to the iRacing.com garage of vehicles!
- The UMP Modified cars are specifically built for dirt oval racing. Featuring 750 horsepower these cars race all around the United States. Built to the United Midwestern Promoters (UMP) specifications these are some of the most popular dirt oval cars in the country. The car design is a unique hybrid – open wheel in the front, stock car in the back. Over 3,000 drivers are registered to compete in the UMP DIRTcar Racing open-wheel Modified class, which continues to grow with each passing season. The division's unique style, affordability, standardized rules and competitiveness make it a popular choice for veteran weekend warriors and young racers on the rise.
Ferrari 488 GT3
NEW CAR!
- The Ferrari 488 GT3 has been added to the iRacing.com garage of vehicles!
- The Ferrari 488 GT3 race car is powered by a twin-turbo, 3.9L, V8 engine that produces over 550 horsepower. Raced in multiple series around the world including the IMSA Weathertech Series, Blancpain GT and Endurance, and Pirelli World Challenge. This classic mid-engine car from Ferrari is known for incredibly well balanced handling, superb brakes and raw power - nothing else sounds quite like a Ferrari V8 engine at full throttle.
Ford Falcon FG V8
Improved backfire and ignition cut sound levels.
Ford GT
Fixed an issue with opponent car weight distribution.
Ford GT - 2017
Fixed an issue where the nose of the car would disappear when viewed in mirrors at certain distances.
Ford GT3
Fixed an issue with opponent car weight distribution.
Formula Renault 2.0
Tire warmers have been added in response to feedback from members that the car can be difficult to drive before the tires come up to temperature in cold ambient conditions.
Season setups have been updated.
Global Mazda MX-5 Cup
Improved asphalt scrub and skid sounds for tires.
Improved engine, gear, and backfire sounds.
Holden Commodore VF V8
Improved backfire and ignition cut sound levels.
HPD ARX-01c
Fixed an issue where the right and left suspension cameras were inverted.
Kia Optima
This vehicle has been updated to use PBR shaders.
Improved engine and backfire sounds.
Lotus 49
Correcting some of the vehicle data specifications, which means time judgements for penalties, cutting corners etc. could have previously been incorrect.
Lotus 79
Improved asphalt scrub and skid sounds and for tires.
Mazda MX-5 Cup circa 2015
Improved engine, gear, and backfire sounds.
Mazda MX-5 Roadster circa 2015
Improved engine, gear, and backfire sounds.
McLaren MP4-12C GT3
Fixed an issue with opponent car weight distribution.
Mercedes-AMG GT3
Improved drivetrain and brake sounds.
Fixed an issue with opponent car weight distribution.
Modified - SK
Season setups have been updated.
NASCAR Camping World Chevrolet Silverado
Season setups have been updated.
NASCAR Camping World Toyota Tundra
Season setups have been updated.
NASCAR K&N Pro Chevrolet Impala
Rear gear options have been adjusted.
Fixed an issue with some tachometer lights displaying incorrectly.
Season setups have been updated.
NASCAR Monster Energy Cup Chevrolet SS
Season setups have been updated.
NASCAR Monster Energy Cup Ford Fusion
Season setups have been updated.
NASCAR Monster Energy Cup Toyota Camry
Season setups have been updated.
NASCAR Nationwide Chevrolet Impala circa 2011
Sharing setups between the NASCAR Nationwide Chevrolet Impala circa 2011 and the other B Class stockcars has been removed.
Season setups have been updated.
NASCAR Sprint Cup Chevrolet Impala COT circa 2013
Season setups have been updated.
NASCAR Whelen Tour Modified
Season setups have been updated.
NASCAR XFINITY Chevrolet Camaro
Season setups have been updated.
NASCAR XFINITY Ford Mustang
Season setups have been updated.
NASCAR XFINITY Toyota Camry
Season setups have been updated.
Nissan GTP ZXT
Fixed a typo in the rear wing adjustment text.
Pontiac Solstice
Improved engine sounds.
Pro Mazda
Fixed some Level-of-Detail issues with this vehicle's tires.
Radical SR8
Front dive planes are now fitted.
Season setups have been updated.
Ruf RT 12R Track
Season setups have been updated.
SCCA Spec Racer Ford
Improved engine sounds.
Season setups have been updated.
Silver Crown
Season setups have been updated.
Super Late Model
Season setups have been updated.
VW Jetta TDI Cup
Improved engine sounds.
TRACKS:
Atlanta Motor Speedway
Advertisements have been updated.
Auto Club Speedway
Advertisements have been updated.
Bristol Motor Speedway
Advertisements have been updated.
Logos have been updated.
Charlotte Motor Speedway
Advertisements have been updated.
Logos have been updated.
Chicagoland Speedway
Advertisements have been updated.
Circuit de Spa-Francorchamps
The gain time checkpoint at the chicane has been adjusted.
Darlington Raceway
Advertisements have been updated.
Logos have been updated.
Eldora Speedway
The dust color has been adjusted.
Lanier National Speedway
NEW TRACK CONFIGURATION!
- A new Dirt track configuration has been added to this track!
Although the iRacing version of Lanier has long been on asphalt, Lanier actually started out as a dirt track when it opened in 1982. In a throwback to those days, we have created a dirt configuration of this great 3/8-mile short oval.
All major trackside objects have been visually upgraded for both the new Dirt configuration and the original asphalt configuration.
Lanier National Speedway is an iRacing.com base content track, and this update is provided to all our Members without any additional cost.
Las Vegas Motor Speedway
Logos have been updated.
New Smyrna Speedway
Pit stall 1 and 2 have been adjusted.
Nürburgring
The 1x penalty on the concrete/grass grid to the outside of T12 has been eased.
Phoenix International Raceway
Advertisements have been updated.
Pocono Raceway
Logos have been updated.
Snetterton Circuit
NEW TRACK!
- The Snetterton Circuit has been added to the digital landscape of iRacing.com!
- Located in Norfolk, UK, Snetterton Circuit was first opened in 1951. Built on a former WWII RAF airfield, the original circuit was constructed on the old runways and taxi ways left but the track has undergone many renovations and upgrade with the most significant changes having been completed in 2011. There are three configurations of Snetterton Circuit available in iRacing – the 300 Circuit, 200 Circuit and 100 Circuit. The 300 Circuit is the longest, 2.98 miles with 13 corners and hosts various international championships including British Formula 3, British GT and the British Touring Car Championship. Several of the corners on the track pay homage to famous drivers including Hamilton, Brundle and most recently, the Montreal hairpin was renamed Wilson in honor of the late IndyCar and F1 driver Justin Wilson. Circuit 200 is 2 miles in length and features eight corners while the Circuit 100 measures just under a mile at .95 miles with just six corners.
- Snetterton Circuit includes the following track configurations:
- - Snetterton Circuit 100
- - Snetterton Circuit 200
- - Snetterton Circuit 300
Sonoma Raceway
Logos have been updated.
Talladega Superspeedway
The pace car driver has been retrained on this track, and should no longer clip the tri-oval grass on pit entry, obey the pit road speed limit, and should no longer park sideways in the pit stall.
Adjusted the level-of-detail distances for flags and fences to reduce visibility popping.
Logos have been updated.
Texas Motor Speedway
The pace car driver has received additional training on this track and should enter pit lane with a better line and park in a better location.
Logos have been updated.
Watkins Glen International
Logos have been updated.
from Brook Racing - Sim Racing Team http://bit.ly/2wNq1KJ
via Brook Racing - iRacing Setups, Reviews and Guides
Wednesday, 6 September 2017
Tuesday, 5 September 2017
Friday, 1 September 2017
Tuesday, 29 August 2017
Race Report - Virginia International Raceway
from Brook Racing - Sim Racing Team http://bit.ly/2iHL5gA
via Brook Racing - iRacing Setups, Reviews and Guides
Monday, 28 August 2017
iSpeed Virtual HUD and Data Logger for iRacing Review
from Brook Racing - Sim Racing Team http://bit.ly/2wdN5lr
via Brook Racing - iRacing Setups, Reviews and Guides
Wednesday, 23 August 2017
Race Report IMSA Interlagos Race Two
Race
The race was great fun and I managed to work my way up to sixth position after the first couple of corners by getting a good jump on the rolling start.
Throughout the race I was in a hard battle with Erno Feszl, Valery Vodchits, Artem Grabow and Timothy Hargreaves all through to the pit stop phase of the race.
After the pit stop phase I was a number of seconds off the pace as I had a slow get away from the pit box.
By the end of the race I finished in sixth position and gained some more points towards the championship.
from Brook Racing - Sim Racing Team http://bit.ly/2wyi9xC
via Brook Racing - iRacing Setups, Reviews and Guides
Race Report - IMSA Interlagos
Qualifying
Qualifying was really solid with a seventh position and sitting half a second from pole position.
Race
The race didn't get off to the best of starts with being rear ended by Giovanni Woodall on the second last corner leading onto the fast outer straight. There was a good sign of sportsmanship by Giovanni by waiting for me to rejoin before continuing his race.
The laps leading upto to the compulsory pitstop had myself and Giovanni locked in a tight battle with Giovanni gaining position a few laps out from my pitstop.
Afeter the pitstop phase of the race, I rejoined in front of Giovanni and we continued our epic battle right upto the checkured flag with Giovanni taking position on the last lap.
Overall I am happy with sixth position and the gaining off some vital iRating and enough safety rating to now qualify for a Class A license.
from Brook Racing - Sim Racing Team http://bit.ly/2xshQRu
via Brook Racing - iRacing Setups, Reviews and Guides
Saturday, 19 August 2017
Dashmeter Pro Review - Virtual Dash Software For iRacing
from Brook Racing - Sim Racing Team http://bit.ly/2ifGVfI
via Brook Racing - iRacing Setups, Reviews and Guides
Friday, 18 August 2017
Virtual Racing School Review - How to Practice More Efficiently
Features Of VRS
Without a doubt the best feature of the VRS Software is the ability to sign up for data packs. Depending on your membership level (more on this later) you will have access to data packs from some of the top iRacing drivers in most of the popular competitions on iRacing.
Each of these data packs contains the following:
- Setup file
- .blap and .olap file which can be used to create a ghost car for private test sessions in iRacing
- A sector by sector lap analysis which allows you to watch the drivers line, gear, speed, brake and throttle applications
- Telemetry to compare your laps against the drivers laps and a breakdown of which sectors you can improve the most time in.
Data Logger and Comparison
The VRS Software saves and tracks your data on a track by track and session by session basis. This give you the opportunity to see how your improving your lap times over time. Just make sure when you are practicing you are practicing in the same conditions as the driver you are comparing your lap to. As differences in track temp and have a big effect on lap times.
Stats, Stats And More Stats
With the Virtual Racing School Software, it will track all of your race history and will show you different trends overtime. This will allow you to see which specific skill you can improve on.
Get Help from The Virtual Race Engineer and Virtual Coach
The virtual race engineer included within the Virtual Racing School software analyses your telemetry data and provides good feedback to show areas in which you can improve your lap times.
The virtual coach will analyses your historical data and come up with an individual training program that can help you maximize your potential and create a more effective training regime.
When Virtual Does Not Cut It - Try A Real-Life Coach
With the real coach option you can browse through a number of drivers and choose the coach that suits you and request 1 on 1 session in which the coach can give you pointers and maximize your potential.
Run A Team No Worries
VRS allows team drivers to share their telemetry and setups to be able to help out their teammates and to make your team more competitive in competition.
My Thoughts
I have been using the Virtual Racing School solidly the last couple of iRacing Seasons as I don’t always have the time to do car setups each week. I find the data sets with the car setups and hotlap videos are one of the best features of the software. Especially now they have data packs for just about every race class in iRacing.
I did have some issues at various stages with the telemetry logger causing freezing at the end of each sector when testing and racing. I think this is mainly due to the lack of performance from my storage drive. After I created a RAM Disk the issue disappeared.
I have not tried the one on one coaching as my internet connection won’t be up to the task of streaming. From all reports, other racers that have used the coaching think it is great.
I feel the software is a great addition for racers that don’t have time or want to worry about iRacing setups and just want a good setup to get them started. The lap videos are a great addition to show the ideal line and gear for each corner.
I highly recommend this software. To view their pricing structure visit the VRS Website.
from Brook Racing - Sim Racing Team http://bit.ly/2ieN6ki
via Brook Racing - iRacing Setups, Reviews and Guides
Tuesday, 8 August 2017
Monday, 7 August 2017
iRacing IMSA Road America Race Two
from Brook Racing - Sim Racing Team http://bit.ly/2veq6X3
via Brook Racing - iRacing Setups, Reviews and Guides
iRacing IMSA Road America Race One
from Brook Racing - Sim Racing Team http://bit.ly/2woG8Mt
via Brook Racing - iRacing Setups, Reviews and Guides
Tuesday, 25 July 2017
Monday, 24 July 2017
Friday, 21 July 2017
Tuesday, 18 July 2017
Monday, 17 July 2017
Wednesday, 5 July 2017
Tuesday, 4 July 2017
iRacing Setups - The Ones I Use And Were To Find Them
When Should I Change The Car Setup
A lot of new drivers myself included always believed that difference in time between the alien drivers and themselves is the car setup that they are running. I can tell you from experience that it is not the case and in fact some aliens drive using the iRacing baseline setups. The reason the aliens are so fast is due to talent and great car control plus lots of laps of practice. The best thing to do before changing car setups is run a number of laps until you can consistently lap a circuit within a few tenths of a second. Only then should you change the cars setup and see if you the changes you make is making a positive or negative on your lap times.
Basic Setup Goals
Your number on goal when adjusting a racing setup is to maximise the cars grip and the best way to do this is to achieve the maximum camber and tire pressure to give the most grip when cornering. After all the car with the most grip in theory will be the quickest. The settings will affect the way that car drives but there are other options that can help tune the cars handling to individual driving preference.
Steady state handling - Adjustments that affect the steady state handling of a race car are items like camber, tire pressures and anti roll bars. Good race drivers will keep the car in this steady state more often to make the most of these items as these are the areas that affect maximum grip. Once you have mastered the handling of the car in a steady state you can then go and adjust the transient state areas of the car like dampers and toe. The transient state handling is less important than the steady state are from a grip perspective.
Setup Adjustments
Getting the Maximum Contact Patch
The first thing that you will want to change to achieve the maximum contact patch when cornering is to adjust the tire pressure and cambers. This will allow for maximum grip when cornering which will lead to a higher corner exit speed and faster lap times in theory. Within iRacing you can measure the how well the camber setup is working by looking at the tire temps O(outside) M(Middle) I(inside) ideally you will want the inside to be around 15 degrees hotter than the middle and outside depending on the car. Also run a 10 lap stint to check the tire wear as this can be a real indicator of how both the tire pressure and camber are working together. If your tire wear is more in the middle your tire pressures are too much, wear in the inside and outside can indicate not enough pressure. The tire wear should be a fairly even spread with a little more wear on the inside due to the inside of the tire always being in contact with the road surface.
Anti-Rollbars
Anti-rollbars are at the top of the list when it comes to getting the most from steady state handling and in some race cars these can be adjusted from inside the cockpit. The roll bars don't add or take grip away from the tires but affect how the tires get loaded when the car is cornering. The stiffer you make the car can affect how quickly the car responds to driver steering inputs so if you like the way the car is handling from roll bar adjustments you may need to also make a camber change as the roll bar settings can affect camber.
Toe
Toe settings fall into the transient handling category and will come down to driver preference. Toe can effect the way the turning response of the car but having too much toe can cause excessive drag which will cost you top speed on the straights. Another way you can alter the cars response turn in performance is by making changes to the dampers which will give you similar turn in performance and not cost you speed on the straights.
I will add more setup adjustments in time.
If you are looking for iRacing setups for various car and track combinations I would recommend using setup sync which is a place were a number of iRacing setups are shared or check out the iRacing forums as a number of drivers share their setups there.
Here is a collection of setups I have been using for Season 3, 17
{jd_file file==1} {jd_file file==2} {jd_file file==3}
{jd_file file==4} {jd_file file==5} {jd_file file==6}
{jd_file file==8} {jd_file file==7} {jd_file file==10}
{amazonWS:itemId=B0718TSVV8,1508664013,0768008980;}
from Brook Racing - Sim Racing Team http://bit.ly/2sldut8
via IFTTT
iRacing Setups - The Ones I Use And Were To Find Them
When Should I Change The Car Setup
A lot of new drivers myself included always believed that difference in time between the alien drivers and themselves is the car setup that they are running. I can tell you from experience that it is not the case and in fact some aliens drive using the iRacing baseline setups. The reason the aliens are so fast is due to talent and great car control plus lots of laps of practice. The best thing to do before changing car setups is run a number of laps until you can consistently lap a circuit within a few tenths of a second. Only then should you change the cars setup and see if you the changes you make is making a positive or negative on your lap times.
Basic Setup Goals
Your number on goal when adjusting a racing setup is to maximise the cars grip and the best way to do this is to achieve the maximum camber and tire pressure to give the most grip when cornering. After all the car with the most grip in theory will be the quickest. The settings will affect the way that car drives but there are other options that can help tune the cars handling to individual driving preference.
Steady state handling - Adjustments that affect the steady state handling of a race car are items like camber, tire pressures and anti roll bars. Good race drivers will keep the car in this steady state more often to make the most of these items as these are the areas that affect maximum grip. Once you have mastered the handling of the car in a steady state you can then go and adjust the transient state areas of the car like dampers and toe. The transient state handling is less important than the steady state are from a grip perspective.
Setup Adjustments
Getting the Maximum Contact Patch
The first thing that you will want to change to achieve the maximum contact patch when cornering is to adjust the tire pressure and cambers. This will allow for maximum grip when cornering which will lead to a higher corner exit speed and faster lap times in theory. Within iRacing you can measure the how well the camber setup is working by looking at the tire temps O(outside) M(Middle) I(inside) ideally you will want the inside to be around 15 degrees hotter than the middle and outside depending on the car. Also run a 10 lap stint to check the tire wear as this can be a real indicator of how both the tire pressure and camber are working together. If your tire wear is more in the middle your tire pressures are too much, wear in the inside and outside can indicate not enough pressure. The tire wear should be a fairly even spread with a little more wear on the inside due to the inside of the tire always being in contact with the road surface.
Anti-Rollbars
Anti-rollbars are at the top of the list when it comes to getting the most from steady state handling and in some race cars these can be adjusted from inside the cockpit. The roll bars don't add or take grip away from the tires but affect how the tires get loaded when the car is cornering. The stiffer you make the car can affect how quickly the car responds to driver steering inputs so if you like the way the car is handling from roll bar adjustments you may need to also make a camber change as the roll bar settings can affect camber.
Toe
Toe settings fall into the transient handling category and will come down to driver preference. Toe can effect the way the turning response of the car but having too much toe can cause excessive drag which will cost you top speed on the straights. Another way you can alter the cars response turn in performance is by making changes to the dampers which will give you similar turn in performance and not cost you speed on the straights.
I will add more setup adjustments in time.
If you are looking for iRacing setups for various car and track combinations I would recommend using setup sync which is a place were a number of iRacing setups are shared or check out the iRacing forums as a number of drivers share their setups there.
Here is a collection of setups I have been using for Season 3, 17
{jd_file file==1} {jd_file file==2} {jd_file file==3}
{jd_file file==4} {jd_file file==5} {jd_file file==6}
{jd_file file==8} {jd_file file==7} {jd_file file==10}
{amazonWS:itemId=B0718TSVV8,1508664013,0768008980;}
from Brook Racing - Sim Racing Team http://bit.ly/2sl6Gfi
via IFTTT
Thursday, 29 June 2017
Race Report Blancpain Sprint Watkins Glen - Season 3, Week 2, 2017
Qualify
Qualy was not overly good with qualifying way down the order with some mistakes made through some of the slower corners on the race circuit.
Race
The race went about as poorly as qualy with being punted off in the first corner which did some damage to the car and then a couple of mistakes by me all but damaged any chance of the car being competitive overall a pretty poor result.
Results
Position | Name | Start | Out | Interval | Fastest Lap | Pts |
1 | Barrett Birnbaum | 1 | Running | -0 | 1:46.579 | 103 |
2 | Mohamed Ramzy | 2 | Running | -3.279 | 1:46.639 | 99 |
3 | Daniel Brown9 | 5 | Running | -13.15 | 1:47.062 | 95 |
4 | Alexis Acerbo | 3 | Running | -14.611 | 1:46.884 | 91 |
5 | Danny Kroes | 8 | Running | -17.193 | 1:47.022 | 87 |
6 | Francis Fern�ndez Rubio | 10 | Running | -26.804 | 1:47.403 | 83 |
7 | Diego Arce | 11 | Running | -29.413 | 1:47.289 | 79 |
8 | Andr� Horv�th | 6 | Running | -32.795 | 1:47.609 | 75 |
9 | Don Jare�o Villarreal | 15 | Running | -47.768 | 1:47.460 | 71 |
10 | Marko Faust | 14 | Running | -48.657 | 1:48.324 | 67 |
11 | Guillaume Lambert | 13 | Running | -50.833 | 1:48.113 | 63 |
12 | Maxime Bonetti | 18 | Running | -58.88 | 1:48.104 | 59 |
13 | Jos� Antonio Espadas Aledo | 7 | Running | -1:10.863 | 1:47.432 | 55 |
14 | Edvinas Slivinskas | 21 | Running | -1:19.269 | 1:48.732 | 51 |
15 | Matthias Huebl | 22 | Running | -1:28.168 | 1:49.116 | 47 |
16 | Marcelo Ramos Zanatta | 26 | Running | -1:38.574 | 1:47.515 | 43 |
17 | William Ichouza | 16 | Running | -1:51.588 | 1:48.515 | 39 |
18 | Gabriel Garcia Olivares | 17 | Running | -1 L | 1:48.147 | 35 |
19 | Benjamin Brook | 20 | Running | -1 L | 1:49.247 | 31 |
20 | Rodrigo Serna Garcia | 19 | Running | -1 L | 1:48.705 | 27 |
21 | Dave Killens | 27 | Running | -4 L | 1:50.799 | 23 |
22 | Emilio Fern�ndez Hern�ndez | 24 | Running | -9 L | 1:49.730 | 19 |
23 | Eloy Fernandez Fernandez | 4 | Disconnected | -13 L | 1:46.934 | 15 |
24 | Sergio Valverde | 9 | Disconnected | -16 L | 1:50.987 | 11 |
25 | Rafael Muniz | 25 | Running | -19 L | 1:51.820 | 7 |
26 | Daniel Pe�a | 23 | Disconnected | -21 L | 3 | |
27 | Viktor Span | 12 | Disconnected | -22 L | 1 |
from Brook Racing - Sim Racing Team http://bit.ly/2sXyiJW
via IFTTT
Race Report - IMSA Sports Cars Watkins Glen - Season 3, Week 2, 2017
Qualifying
Qualy didn't go too badly with a midfield position gained and only fractions of a second away from the top ten which was a good result.
Race
The race was very eventful at the start with a big accident in the first couple of corners which I came through unscathed. After the first lap I was well in the top ten and looking to push towards the top five. Over the subsequent laps I made a couple of errors which put me out of the top ten and then pitted early to try for an undercut. The undercut paid off at the end with a top ten finish and some strong lap times. Overall I was pretty happy with the result but it could have been better.
Results
Position | Name | Qualified | Out | Interval | Fastest Lap Time | Pts |
1 | Paolo Tisi2 | 1 | Running | -0 | 1:45.812 | 96 |
2 | Olivier Darras | 3 | Running | -26.363 | 1:46.673 | 92 |
3 | Timothy Hargrave | 8 | Running | -44.338 | 1:46.911 | 88 |
4 | Chris Tzambazis | 2 | Running | -1:00.937 | 1:47.217 | 84 |
5 | Josef Sochor | 4 | Running | -1:01.232 | 1:47.242 | 81 |
6 | Yusuke Nodake | 12 | Running | -1:17.443 | 1:47.351 | 77 |
7 | Ahmed Alkuwari | 9 | Running | -1:19.183 | 1:47.023 | 73 |
8 | Valery Vodchits | 11 | Running | -1:20.249 | 1:47.632 | 70 |
9 | Benjamin Brook | 14 | Running | -1:21.784 | 1:47.115 | 66 |
10 | Jason Cange | 16 | Running | -1:35.275 | 1:47.947 | 62 |
11 | Javier Alonso T | 13 | Running | -1:41.877 | 1:47.888 | 59 |
12 | Gia Gogolashvili | 10 | Running | -1 L | 1:48.242 | 55 |
13 | Steven Dart | 15 | Running | -1 L | 1:47.313 | 51 |
14 | Roger Edwards | 24 | Running | -1 L | 1:47.489 | 48 |
15 | Matthew P Coleman | 17 | Running | -1 L | 1:48.172 | 44 |
16 | Dominik Bramreiter | 23 | Running | -1 L | 1:48.013 | 40 |
17 | Daniel Kraus | 6 | Running | -1 L | 1:47.219 | 36 |
18 | Julien Mauduit | 20 | Disconnected | -4 L | 1:49.789 | 33 |
19 | Daniel Smith5 | 19 | Disqualified | -5 L | 1:48.903 | 29 |
20 | Mitchell Parsons | 21 | Disconnected | -6 L | 1:48.649 | 25 |
21 | Marcelo Genta Filho | 18 | Running | -8 L | 1:48.623 | 22 |
22 | Ronnie Sewell | 25 | Running | -12 L | 1:47.551 | 18 |
23 | Craig Hobson | 7 | Disconnected | -25 L | 1:47.706 | 14 |
24 | Luis Castillo | 22 | Disqualified | -28 L | 1:50.713 | 11 |
25 | Yuuya Tsukada | 5 | Disconnected | -36 L | 1:48.628 | 7 |
26 | Mark Dredge | 26 | Disconnected | -42 L | 0 | |
27 | Hamish Mcculloch3 | 27 | Disconnected | -42 L | 0 |
from Brook Racing - Sim Racing Team http://bit.ly/2stjgbu
via IFTTT
Monday, 26 June 2017
Race Report - Season 3, 2017 Week 2 Lime Rock
Qualifying
Qualy went really well with posting a time that was good for second and only a couple of tenths off pole position.
Race
The race didn't get off to the best of starts with the car oversteering on the first left-hander which meant I had to take to the grass and ended up near the end of the field once I got back onto the black stuff. A few laps later I had another issue which had the car taking to the grass and losing more time to the leaders. Once I settled into a good groove I started posting quick lap times and pushed my to the front and claimed my win in the Pro Mazda Series.
iRacing Pro Mazda Series | |||||||||
Season 3, Week 2, 2017 | |||||||||
Position | Name | Start Pos | Interval | Laps Led | Average Lap Time | Fastest Lap Time | Fast Lap# | Laps Comp | Pts |
1 | Benjamin Brook | 2 | 16 | 46.827 | 45.876 | 34 | 40 | 70 | |
2 | Christian Lindeneg | 5 | -6.986 | 22 | 47.002 | 46.287 | 5 | 40 | 65 |
3 | Diego Palomar | 7 | -30.57 | 0 | 47.591 | 46.453 | 27 | 40 | 60 |
4 | Davide Villa | 15 | -40.507 | 0 | 47.839 | 46.461 | 34 | 40 | 56 |
5 | Steve Martien | 8 | -40.773 | 0 | 47.846 | 46.583 | 29 | 40 | 51 |
6 | Davy Jasmin | 14 | -1 L | 0 | 47.56 | 46.136 | 27 | 39 | 46 |
7 | Charles Carr | 10 | -1 L | 0 | 49.286 | 47.559 | 4 | 39 | 42 |
8 | Alberto Cerda | 13 | -2 L | 0 | 50.06 | 48.64 | 13 | 38 | 37 |
9 | Jose Alou | 12 | -3 L | 0 | 51.736 | 48.033 | 23 | 37 | 32 |
10 | Michael Parkhurst | 9 | -9 L | 0 | 48.798 | 46.753 | 27 | 31 | 28 |
11 | Juan Moyano | 11 | -11 L | 0 | 51.997 | 49.102 | 27 | 29 | 23 |
12 | Daniel Rowbottom | 1 | -31 L | 1 | 1:09.318 | 45.959 | 6 | 9 | 18 |
13 | John Paradise | 4 | -34 L | 1 | 50.065 | 46.995 | 2 | 6 | 14 |
14 | Mike Blair | 6 | -38 L | 0 | 55.179 | 2 | 9 | ||
15 | Stephen Garemogg | 3 | -40 L | 0 | 0 | 0 | 0 | ||
16 | Lorenzo Bertini | 16 | -40 L | 0 | 0 | 0 | 0 |
from Brook Racing - Sim Racing Team http://bit.ly/2tcfebS
via IFTTT
Friday, 23 June 2017
Season 3,2017 Week1 Suzuka
Week 1, Season 3,2017 of the iRacing IMSA series came from Suzuka with a full field made up of the Ford GT and Ferrari 488 which turned it into a GTE battle in the split.
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2rY8nDi
via IFTTT
Blancpain Sprint LeMans Week1 Season 3,2017
The first week of Season 3,2017 in the iRacing Blancpain Sprint came from the legendary LeMans race circuit famous for the 24h enduro. In the Blancpain Sprint version the race went for 60 minutes (if you didn't get punted off the road)
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2sIgD7r
via IFTTT
Pro Mazda Road America Season 3 Week 1
The first week of the new season for 2017 comes from Road America. Road America is a fast flowing circuit especially for the Formula Mazda cars as they can be 100% throttle through a number of the fast sections on the race circuit.
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2sImDNe
via IFTTT
Tuesday, 20 June 2017
Season 3,2017 Week1 Suzuka
Week 1, Season 3,2017 of the iRacing IMSA series came from Suzuka with a full field made up of the Ford GT and Ferrari 488 which turned it into a GTE battle in the split.
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2sOCxYx
via IFTTT
Blancpain Sprint Road America Week1 Season 3,2017
The first week of Season 3,2017 in the iRacing Blancpain Sprint came from the legendary LeMans race circuit famous for the 24h enduro. In the Blancpain Sprint version the race went for 60 minutes (if you didn't get punted off the road)
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2rQL49z
via IFTTT
Pro Mazda Road America Season 3 Week 1
The first week of the new season for 2017 comes from Road America. Road America is a fast flowing circuit especially for the Formula Mazda cars as they can be 100% throttle through a number of the fast sections on the race circuit.
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2rQw0Zx
via IFTTT
Sunday, 18 June 2017
Home Computers – Making Life Easier Everyday
Home Computers Are Your Friend
Computers are one of our best friends in the world. In this age of modern technology, we can’t think of any day without the touching the device. It has changed our lifestyle so much that we have made them a part and parcel of our life as well. Since the invention of computers, they have evolved and progressed through development and got the outlook they’re available today. Today home computers are a main part of the household.
An Idea
The idea of computer came to reality in 1833. On that time, the entire computer was consisted of parts that could be the size of almirah. Not only that, calculating a single addition could take a while, and needed huge source of power supply to keep the machinery running. That was like a nothing but a fancy machine. Even a hard drive of just 1 MB would need a lorry to transport – simply, not tolerable.
Then, scientists continued developing the machine and could make it human operable and industrially affordable. Then, it was just used to do math, and still needed a big space to operate.
The first PC that was codenamed ENIAC, came out in 1946. It was smaller, smarter and its circuits and design was much more efficient than the old ones.
Since then, we have invented micro SD technology, advanced memory development, advanced CPU, etc. All these revolutionary changes have evolved the idea of a computer, and we have come to enjoy what we have today in our home.
What Makes Up A Home Computer
Home computers today come in different types – desktops, laptops, notebook etc. But all of them consist of basic structure. All of them takes human input, processes it through the CPU, and gives the output.
It’s pretty basic, right? The main core of a computer is its motherboard, where all the other hardware are attached and function. ROM, RAM, CPU, cooler, I/O jacks, etc. all are connected via the motherboard.
Nowadays, we not only use home computers just to do web surfing, we’ve seen extreme usages like gaming, graphics designing, etc. High performance games are running in different computers, all thanks to advanced CPU technology. Graphics cards come up with extra CPU that only works on graphics, making the general CPU work under less pressure. Graphics designing is another heavy work, and with the help of high capacity RAM and powerful CPU, they’re being done very easily. That’s why we’re enjoying cool movies.
Home computers are also a great part of our work. We can now complete office works, watch movies, listen to songs, etc. without any hard time. Above all, it’s a revolutionary tool to our everyday life.
The post Home Computers – Making Life Easier Everyday appeared first on Captain Geek.
from Captain Geek http://bit.ly/2rsOf7M
via IFTTT
Saturday, 17 June 2017
Project Cars 2 Track List - Pcars2
Project Cars 2 Track list - Pcars 2 is the sequel to Slightly Mad Studios Project Cars. The games is expected to be released on the 22 September 2017 at this stage.
Algarve International Circuit (Portugal)
- Grand Prix)
- Club
- Club Chicane
Autodromo Nazionale Monza (Italy)
- GP
- Short
Classic Monza (Italy)
- Oval
Azure Circuit (France)
- Circuit
Azure Coast (France)
- Eastbound
- Westbound
- Stage 1
- Stage 2
- Stage 3
Mount Panorama (Australia)
- Bathurst
Brands Hatch (UK)
- GP
- Indy
Brannochbrae (UK)
- Road
Brno (Czech Republic)
- Circuit
Cadwell Park (UK)
- GP
- Club
- Woodland
California Highway (US)
- Full
- Reverse
- Stage 1
- Stage 2
- Stage 3
Chesterfield (UK)
- Kart Circuit
Circuit de Barcelona-Catalunya (Spain)
- GP
- National
- Club
Circuit de Spa-Francorchamps (Belgium)
- Full Circuit
Circuit of the Americas (US)
- GP
Daytona International Speedway (US)
- Oval
- Road Course
- RallyCross
DirtFish Rally School (US)
- RallyCross
Donington Park (UK)
- GP
- National
Dubai Autodrome (UAE)
- GP
- International
- National
- Club
- Kartdrome
Fuji Speedway (Japan)
- GP
Glencairn (UK)
- Full Circuit
- Reverse
- East
- East Reverse
- West
- West Reverse
Greenwood (UK)
- Karting Circuit
Hell (Norway)
- RallyCross
Hockenheim (Germany)
- GP
- National
- Short
- RallyCross
Classic Hockenheim (Germany)
- 1982-1991
Imola (Italy)
- GP
Indianapolis Motor Speedway (US)
- Oval
- Road Course
Knockhill (UK)
- International
- Reverse
- RallyCross
Mazda Raceway Laguna Seca (US)
- Laguna Seca
Le Mans (France)
- Circuit de 24h du Mans
- Bugatti Circuit
Mercedes-Benz Ice Training Track (Sweden)
- Layouts unknown
Loheac (France)
- RallyCross
Long Beach (US)
- GP
Lydden Hill (UK)
- GP
- RallyCross
Mojave (US)
- Test Track
- Cougar Ridge
- Gila Crest
- Boa Ascent
- Sidewinder
- Coyote Noose
Motorsport Arena Oschersleben (Germany)
- GP
- National
- C Circuit
Nurburgring (Germany)
- Combined
- Nordschleife
- Stage 1
- Stage 2
- Stage 3
- GP
- Sprint
- Sprint Short
- Mullenbach
Oulton Park (UK)
- International
- Island
- Fosters
Red Bull Ring (Austria)
- Full Circuit
- National Circuit
- Club Circuit
Road America (US)
- Full Circuit
Rouen Les Essarts (France)
- Full Circuit
- Short
Ruapuna Park (New Zealand)
- GP
- Club
- Outer Loop
- A Circuit
- B Circuit
Sakitto Circuit (Japan)
- GP
- International
- National
- Sprint
Silverstone (UK)
- GP
- International
- National
- Stowe
Classic Silverstone (UK)
- 1975-86
Snetterton (UK)
- 300
- 200
- 100
Sonoma Raceway (US)
- GP
- National
- Short
Sportsland SUGO (Japan)
- International
Summerton (US)
- Full Circuit
- National
- Sprint
Texas Motor Speedway (US)
- Oval
- Road Course
Watkins Glen (US)
- GP
- Short
Wildcrest
- RallyX
Willow Springs (US)
- International Raceway (2.49 miles)
- Horse Thief Mile (0.99 miles)
Zhuhai International (China)
- Full Circuit (2.68 miles)
Zolder (Belgium)
- Full Circuit
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2rGUpk8
via IFTTT
Project Cars 2 Car List - Pcars2
Project cars 2 car list - Project cars 2 is the sequel to project cars from Slightly Mad Studios which will be released late September.
Acura
2017 NSX GT3
2016 NSX
Agajanian
1963 Agajanian Watson Roadster
Aston Martin
2016 Aston Martin DB11
2015 Aston Martin Vulcan
2015 Aston Martin Vantage GT12
2013 Aston Martin V8 Vantage GTE
2013 Aston Martin Vantage GT3
Audi
2016 Audi R8 V10 Plus
2015 Audi R8 LMS (GT3)
2013 Audi A1 Quattro
1991 Audi V8 DTM (Group A)
1989 Audi 90 quattro IMSA GTO
BAC
2011 BAC Mono
Bentley
2013 Bentley Continental GT3
BMW
2016 BMW M6 GT3
2016 BMW M6 GTLM
2012 BMW M3 GT4
2012 BMW Z4 GT3
2012 BMW 320 TC
1991 BMW M3 E30
1981 BMW M1 Procar
1978 BMW 320 Turbo
Cadillac
2015 Cadillac ATS-V.R GT3
Chevrolet
2016 Chevrolet IR-12 Road
2016 Chevrolet IR-12 Oval
2014 Chevrolet Corvette C7.R GTE
2014 Chevrolet Corvette C7 Z06
1969 Chevrolet Z28 Trans Am
Ferrari
Ferrari LaFerrari
2016 Ferrari 488 GT3
2016 Ferrari 488 GTE
1996 Ferrari F50 GT1
1994 Ferrari F40 LM
1972 Ferrari 365 Daytona
1984 Ferrari 288 GTO
Ford
Ford Focus
2017 Ford GTE
2016 Ford GT GTE
2016 Ford Fusion NASCAR
2016 Ford Focus RS RX
2015 Ford F150 RTR Funhaver
2015 Ford Mustang
2013 Ford FG Falcon
2013 Ford Mustang Boss 302R1
201x Ford Mustang RTR
1988 Ford Sierra RS500 Cosworth
1981 Ford Capri Zakspeed
1972 Ford Escort RS1600
1972 Ford Escort RS1600
1967 Ford GT40 MK.IV
Ginetta
2016 Ginetta G57 LMP3
2013 Ginetta G40 Junior
2013 Ginetta G55 GT3
2013 Ginetta G55 GT4
Honda
2016 Honda Civic Coupe RX
2016 Honda IR-12 Road
2016 Honda IR-12 Oval
2015 Honda 2&4 Concept Car
2015 Honda Civic Type R
Jaguar
2016 Jaguar F-Type SVR
1994 Jaguar XJ220S TWR
1988 Jaguar XJR-9
1988 Jaguar XJR-9 LM
1974 Jaguar E-Type V12 Group 44
KTM
2015 KTM X-Bow GTR
2011 KTM X-Bow R
Lamborghini
2016 Lamborghini Huracan GT3
2015 Lamborghini Huracan LP620-2 Super Trofeo
Lamborghini Veneno
Ligier
2014 Ligier JSP2
Classic Lotus
1986 Lotus 98T
1977 Lotus 78
1972 Lotus 72D
1970 Lotus 49C
1969 Lotus 49
1968 Lotus 56
1965 Lotus 38
1962 Lotus Type 25
Marek
2013 Marek RP 339H (LMP1)
2013 Marek RP 219D (LMP2)
Mazda
2013 MX-5 RadBul Formula Drift
Mclaren
2017 Mclaren 720S
2016 Mclaren 570S
2015 Mclaren P1 GTR
2015 Mclaren 650S GT3
2014 Mclaren P1
1997 McLaren F1 GTR Longtail
1994 Mclaren F1
Mercedes
2017 Mercedes-Benz A45 SMS-RX
2014 Mercedes-Benz A45 AMG
2016 Mercedes-AMG C63 Coupe S
2016 Mercedes AMG GT3
2015 Mercedes AMG GT R
2012 Mercedes SLS AMG GT3
2012 Mercedes A45 SMS-R TCC
1998 Mercedes-Benz CLK-LM
1989 Sauber C9 Mercedes
Mini
2015 Mini Countryman RX
Mitsubishi
2016 Mitsubishi Lancer Evolution VI SVA Time Attack
2009 Mitsubishi Lancer Evolution X FQ400
2008 Mitsubishi Lancer Evolution IX FQ-360 GSR
1999 Mitsubishi Lancer Evolution VI TME
Nissan
2017 Nissan GT-R R35 Nismo
2016 Nissan GT-R GT3
2016 Nissan Skyline R34 SMS-R
1997 Nissan R390 GT1
1994 Nissan 300ZX Le Mans GTS
1994 Nissan 300ZX IMSA GTS
1993 Nissan Skyline GT-R
1985 Nissan GTP ZX-Turbo
1982 Nissan Skyline 2000RS
1979 Nissan 280ZX GTX
1973 Nissan Fairlady 240ZG GTS-II
Oreca
2013 Oreca 03
OMSE
2014 OMSE RX Lites
Opel
2016 Opel Astra
Pagani
Pagani Huayra BC
Panoz
1997 Panoz Esperante GTR-1
Porsche
2016 Porsche 911 GT3 RS
2016 Porsche 991 GT3 R
2016 Porsche 911 GT3 R Endurance
2016 Porsche Cayman GT4 Clubsport
2013 Porsche 918 Spyder
1998 Porsche 911 GT1
1980 Porsche 935/80
1977 Porsche 935/77
1976 Porsche 936
1984 Porsche 962C
1984 Porsche 962C Langheck
Renault
2017 Renault Megane SMS-RX
2015 Renault Sport R.S.01
2013 Renault Clio IV RS Cup
2012 Renault Mégane SMS-R TCC
1978 Renault Alpine A442B
Renault Megane
RWD
2014 RWD Motorsports P20 (LMP2)
2013 RWD Motorsports P30 (LMP1)
Scion
2015 Scion FR-S Rocket Bunny Edition
SMS Originals
xxxx Formula X
2013 Formula C
2011 Formula A
2011 SMS Shifter Kart 125cc
2011 Formula Rookie
Toyota
1998 Toyota TS020 GT-One
2015 Toyota GT-86 Rocket Bunny GT Edition
Volkswagen
2013 Volkswagen Polo RX
from Brook Racing - Australian iRacing eSports Team http://bit.ly/2scm93n
via IFTTT
Friday, 16 June 2017
Thursday, 15 June 2017
Home Cyber Security Tips – Secure From Cyber Attack
Some Home Cyber Security Tips
Home cyber security is the body of processes, practices, and technologies designed to protect computers, data, programs and networks from cyber-attack, damages or illegal access. Security includes both physical security and cybersecurity. The cyber world is insecure, day-by-day, rapidly vulnerability is increasing. Here comes, cyber security to help. It ensures that no sensitive data is stolen or watched by cybercriminals.
Nowadays most households run networks of devices connected to the web, including laptops, gaming devices, computer, tablets, Smartphones and TVs that access the wireless network. Anytime we connect to the internet we are vulnerable to cyber-attacks. Cybercriminals can steal our password and tax records, credit card numbers, or even completely disable our computer. For the safety and security of our network almost certainly something we have been dealing with for a long time.
Tools For Home Cyber Security
For our home cyber security, we need to be aware of few things. Phone number, family photographs, bank accounts and work files are personal resources we keep safe in our house. Storing data in digital devices is increasing rapidly. For that cybercriminals can easily steal our data if we make any mistake. Digital protection for our personal data in not very different from what we would do for a home. We have a responsible for our own cybersecurity. Many security holes happen because of carelessness.
Never use the same password for all digital accounts as well for making complex password use a mix of upper and lower case letters, special characters, numbers, 10 characters, ideally more and ever write down the password. If a cybercriminal gains access to our one account, they would have the key to everything else.
We should not click on unfamiliar links. Clicking on them means letting someone we don’t know into the home. Once they are in-house, means they can do whatever they want. Usually, for wireless devices, after work turn off Bluetooth until you need. Keeping Bluetooth turn on means leaving a window open for anyone to climb in and out our network whenever they like.
Be Aware Of Scams
Be aware from Phishing and Scam emails which are attempt to get users to click on a malicious URL as well use safeguard for the internet connection by using a firewall & encrypting information. Make sure all PCs are equipped with antivirus software and antispyware as well updated regularly. Regularly backup the data on PC.
Backup data regular and be sure anti-virus software is always up-to-date. Never leave your devices unattended.
The post Home Cyber Security Tips – Secure From Cyber Attack appeared first on Captain Geek.
from Captain Geek http://bit.ly/2rjT0An
via IFTTT